/* -*- mode: c++ -*- * Kaleidoscope-Syster -- Symbolic input system * Copyright (C) 2017 Gergely Nagy * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include const Key keymaps[][ROWS][COLS] PROGMEM = { [0] = KEYMAP_STACKED ( Key_NoKey, Key_1, Key_2, Key_3, Key_4, Key_5, Key_NoKey, Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab, Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G, Key_PageDn, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Esc, Key_LCtrl, Key_Backspace, Key_LGUI, Key_LShift, SYSTER, Key_skip, Key_6, Key_7, Key_8, Key_9, Key_0, Key_skip, Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals, Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote, Key_skip, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus, Key_RShift, Key_RAlt, Key_Space, Key_RCtrl, SYSTER ), }; void systerAction (KaleidoscopePlugins::Syster::action_t action, const char *symbol) { switch (action) { case KaleidoscopePlugins::Syster::StartAction: Unicode.type (0x2328); break; case KaleidoscopePlugins::Syster::EndAction: handle_key_event (Key_Backspace, 255, 255, IS_PRESSED | INJECTED); Keyboard.sendReport (); handle_key_event (Key_Backspace, 255, 255, WAS_PRESSED | INJECTED); Keyboard.sendReport (); break; case KaleidoscopePlugins::Syster::SymbolAction: Serial.print ("systerAction: symbol="); Serial.println (symbol); if (strcmp (symbol, "coffee") == 0) { Unicode.type (0x2615); } break; } } void setup () { Kaleidoscope.setup (KEYMAP_SIZE); Kaleidoscope.use (&Unicode, &Syster, NULL); } void loop () { Kaleidoscope.loop (); }