# LED-ActiveModColor With this plugin, any active modifier on the keyboard will have the LED under it highlighted. No matter how the modifier got activated (a key press, a macro, anything else), the coloring will apply. Layer keys, be them layer toggles, momentary switches, or one-shot layer keys count as modifiers as far as the plugin is concerned. ## Using the plugin To use the plugin, one needs to include the header, and activate the effect. It is also possible to use a custom color instead of the white default. ```c++ #include <Kaleidoscope.h> #include <Kaleidoscope-LEDControl.h> #include <Kaleidoscope-LED-ActiveModColor.h> KALEIDOSCOPE_INIT_PLUGINS(LEDControl, ActiveModColorEffect); void setup () { Kaleidoscope.setup (); ActiveModColorEffect.highlight_color = CRGB(0x00, 0xff, 0xff); } ``` It is recommended to place the activation (the `KALEIDOSCOPE_INIT_PLUGINS` parameter) of the plugin last, so that it can reliably override any other plugins that may work with the LEDs, and apply the highlight over those. ## Plugin properties The plugin provides the `ActiveModColorEffect` object, which has the following properties: ### `.highlight_color` > The color to use for highlighting the modifiers. Defaults to a white color. ### `.sticky_color` > The color to use for highlighting one-shot modifiers when they are sticky. Defaults to a red color. ## Plugin methods The `ActiveModColorEffect` object provides the following methods: ### `.highlightNormalModifiers(bool)` > Can be used to enable or disable the highlighting of normal modifiers. Defaults to true. ## Dependencies * [Kaleidoscope-LEDControl](LEDControl.md) * [Kaleidoscope-OneShot](OneShot.md) ## Further reading Starting from the [example][plugin:example] is the recommended way of getting started with the plugin. [plugin:example]: ../../examples/LEDs/LED-ActiveModColor/LED-ActiveModColor.ino