/* Kaleidoscope - Firmware for computer input devices
* Copyright (C) 2020 Keyboard.io, Inc.
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, version 3.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
#pragma once
#include
#include "kaleidoscope/KeyAddr.h"
namespace kaleidoscope {
// Return the number of `UnitType` units required to store `n` bits. Both `UnitType` &
// `WidthType` should be integer types. `WidthType` is whatever type the parameter `n` is
// stored as, and can be deduced by the compiler, so it's not necessary to declare it
// when calling this function (e.g. `bitfieldSize(n)`). The default `UnitType`
// is `byte` (i.e. `uint8_t`, which is almost always what we want, so most of the time we
// can also drop that template parameter (e.g. `bitfieldSize(n)`).
template
constexpr _WidthType bitfieldSize(_WidthType n) {
return ((n - 1) / (8 * sizeof(_UnitType))) + 1;
}
// ================================================================================
// Generic Bitfield class, useful for defining KeyAddrBitfield, and others.
class KeyAddrBitfield {
public:
static constexpr uint8_t size = KeyAddr::upper_limit;
static constexpr uint8_t block_size = 8 * sizeof(uint8_t);
static constexpr uint8_t total_blocks = bitfieldSize(size);
static constexpr uint8_t blockIndex(KeyAddr k) {
return k.toInt() / block_size;
}
static constexpr uint8_t bitIndex(KeyAddr k) {
return k.toInt() % block_size;
}
static constexpr KeyAddr index(uint8_t block_index, uint8_t bit_index) {
uint8_t offset = (block_index * block_size) + bit_index;
return KeyAddr(offset);
}
bool read(KeyAddr k) const {
// assert(k.toInt() < size);
return bitRead(data_[blockIndex(k)], bitIndex(k));
}
void set(KeyAddr k) {
// assert(k.toInt() < size);
bitSet(data_[blockIndex(k)], bitIndex(k));
}
void clear(KeyAddr k) {
// assert(k.toInt() < size);
bitClear(data_[blockIndex(k)], bitIndex(k));
}
void write(KeyAddr k, bool value) {
// assert(k.toInt() < size);
bitWrite(data_[blockIndex(k)], bitIndex(k), value);
}
void clear() {
memset(data_, 0, sizeof(data_));
}
// This function returns the number of set bits in the bitfield up to and
// including the bit at index `k`. Two important things to note: it doesn't
// verify that the bit for index `k` is set (the caller must do so first,
// using `read()`), and what is returned is 1-indexed, so the caller will need
// to subtract 1 before using it as an array index (e.g. when doing a `Key`
// lookup for a sparse keymap layer).
uint8_t ordinal(KeyAddr k) const {
// assert(k.toInt() < size);
uint8_t block_index = blockIndex(k);
uint8_t count{0};
for (uint8_t b{0}; b < block_index; ++b) {
count += __builtin_popcount(data_[b]);
}
uint8_t last_data_unit = data_[block_index];
last_data_unit &= ~(0xFF << bitIndex(k));
count += __builtin_popcount(last_data_unit);
return count;
}
uint8_t &block(uint8_t block_index) {
// assert(block_index < total_blocks);
return data_[block_index];
}
private:
uint8_t data_[total_blocks] = {};
// ----------------------------------------------------------------------------
// Iterator!
public:
class Iterator;
friend class KeyAddrBitfield::Iterator;
Iterator begin() {
return Iterator{*this, 0};
}
Iterator end() {
return Iterator{*this, total_blocks};
}
class Iterator {
public:
Iterator(KeyAddrBitfield &bitfield, uint8_t x)
: bitfield_(bitfield), block_index_(x) {}
bool operator!=(const Iterator &other) {
// First, the test for the end condition (return false when all the blocks have been
// tested):
while (block_index_ < other.block_index_) {
// Get the data for the block at `block_index_` from the bitfield, then shift it
// by the number of bits we've already checked (`bit_index_`):
block_ = bitfield_.data_[block_index_];
block_ >>= bit_index_;
// Now we iterate through that block until we either find a bit that is set, or we
// find that there are no more bits set. If (as expected most of the time) no bits
// are set, we do nothing:
while (block_ != 0) {
// If the low (remaining) bit is set, generate an `KeyAddr` object from the
// bitfield coordinates and store it for the dereference operator to return:
if (block_ & 1) {
index_ = KeyAddrBitfield::index(block_index_, bit_index_);
return true;
}
// The low bit wasn't set, so we shift the data block by one and track that
// shift with the bit coordinate (`bit_index_`):
block_ >>= 1;
bit_index_ += 1;
}
// When we're done checking a block, move on to the next one:
block_index_ += 1;
bit_index_ = 0;
}
return false;
}
KeyAddr operator*() {
// assert(index_ < size);
return index_;
}
void operator++() {
++bit_index_;
}
private:
KeyAddrBitfield &bitfield_;
uint8_t block_index_; // index of the block
uint8_t bit_index_{0}; // bit index in the block
uint8_t block_;
KeyAddr index_;
}; // class Iterator {
} __attribute__((packed)); // class KeyAddrBitfield {
} // namespace kaleidoscope {
// ================================================================================
// How to use the iterator above:
#if 0
// To use the KeyAddrBitfield::Iterator, write a loop like the following:
KeyAddrBitfield bitfield;
for (KeyAddr k : bitfield) {
// Here, you'll get a `KeyAddr` object for each bit that is set in `bitfield`.
}
#endif