#include "Kaleidoscope.h" static bool handleSyntheticKeyswitchEvent(Key mappedKey, uint8_t keyState) { if (mappedKey.flags & RESERVED) return false; if (!(mappedKey.flags & SYNTHETIC)) return false; if (mappedKey.flags & IS_INTERNAL) { return false; } else if (mappedKey.flags & IS_CONSUMER) { if (keyIsPressed(keyState)) { } else if (keyWasPressed(keyState)) { kaleidoscope::hid::pressConsumerControl(mappedKey); kaleidoscope::hid::releaseConsumerControl(mappedKey); } } else if (mappedKey.flags & IS_SYSCTL) { if (keyIsPressed(keyState)) { } else if (keyWasPressed(keyState)) { kaleidoscope::hid::pressSystemControl(mappedKey); kaleidoscope::hid::releaseSystemControl(mappedKey); } } else if (mappedKey.flags & SWITCH_TO_KEYMAP) { // Should not happen, handled elsewhere. } return true; } static bool handleKeyswitchEventDefault(Key mappedKey, byte row, byte col, uint8_t keyState) { //for every newly pressed button, figure out what logical key it is and send a key down event // for every newly released button, figure out what logical key it is and send a key up event if (mappedKey.flags & SYNTHETIC) { handleSyntheticKeyswitchEvent(mappedKey, keyState); } else if (keyIsPressed(keyState)) { kaleidoscope::hid::pressKey(mappedKey); } else if (keyToggledOff(keyState) && (keyState & INJECTED)) { kaleidoscope::hid::releaseKey(mappedKey); } return true; } void handleKeyswitchEvent(Key mappedKey, byte row, byte col, uint8_t keyState) { if (keyToggledOn(keyState) || keyToggledOff(keyState)) Layer.updateKeymapCache(row, col); /* If the key we are dealing with is masked, ignore it until it is released. * When releasing it, clear the mask, so future key events can be handled * appropriately. * * See layers.cpp for an example that masks keys, and the reason why it does * so. */ if (KeyboardHardware.isKeyMasked(row, col)) { if (keyToggledOff(keyState)) { KeyboardHardware.unMaskKey(row, col); } else { return; } } if (!(keyState & INJECTED)) { mappedKey = Layer.lookup(row, col); } for (byte i = 0; Kaleidoscope.eventHandlers[i] != NULL && i < HOOK_MAX; i++) { Kaleidoscope_::eventHandlerHook handler = Kaleidoscope.eventHandlers[i]; mappedKey = (*handler)(mappedKey, row, col, keyState); if (mappedKey.raw == Key_NoKey.raw) return; } mappedKey = Layer.eventHandler(mappedKey, row, col, keyState); if (mappedKey.raw == Key_NoKey.raw) return; handleKeyswitchEventDefault(mappedKey, row, col, keyState); }