/* -*- mode: c++ -*- * Copyright (C) 2020 Keyboard.io, Inc. * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, version 3. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ #include #include "./common.h" // *INDENT-OFF* KEYMAPS( [0] = KEYMAP_STACKED ( Key_A, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___ ), ) // *INDENT-ON* namespace kaleidoscope { namespace plugin { class IdleKeyDetector : public kaleidoscope::Plugin { public: // handleKeyswitchEvent() is going to mask the underlying issue if it recurs, // but leaving this here is better than nothing. EventHandlerResult onKeyswitchEvent(KeyEvent &event) { if (event.addr == KeyAddr{0, 0} && event.state == 0) { event.key = Key_X; event.state = IS_PRESSED; } return EventHandlerResult::OK; } }; } // namespace plugin } // namespace kaleidoscope kaleidoscope::plugin::IdleKeyDetector IdleKeyDetector; KALEIDOSCOPE_INIT_PLUGINS(IdleKeyDetector); void setup() { Kaleidoscope.setup(); } void loop() { Kaleidoscope.loop(); }