/* -*- mode: c++ -*- * Kaleidoscope-TapDance -- Tap-dance keys * Copyright (C) 2016, 2017, 2018, 2019 Keyboard.io, Inc * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, version 3. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ #include <Kaleidoscope.h> #include <Kaleidoscope-TapDance.h> // clang-format off KEYMAPS( [0] = KEYMAP_STACKED ( Key_NoKey, Key_1, Key_2, Key_3, Key_4, Key_5, Key_NoKey, Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab, Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G, Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape, Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift, TD(0), Key_skip, Key_6, Key_7, Key_8, Key_9, Key_0, Key_skip, Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals, Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote, Key_skip, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus, Key_RightShift, Key_RightAlt, Key_Spacebar, Key_RightControl, TD(1)), ) // clang-format on static void tapDanceEsc(uint8_t tap_dance_index, uint8_t tap_count, kaleidoscope::plugin::TapDance::ActionType tap_dance_action) { tapDanceActionKeys(tap_count, tap_dance_action, Key_Escape, Key_Tab); } void tapDanceAction(uint8_t tap_dance_index, KeyAddr key_addr, uint8_t tap_count, kaleidoscope::plugin::TapDance::ActionType tap_dance_action) { switch (tap_dance_index) { case 0: return tapDanceActionKeys(tap_count, tap_dance_action, Key_Tab, Key_Escape); case 1: return tapDanceEsc(tap_dance_index, tap_count, tap_dance_action); } } KALEIDOSCOPE_INIT_PLUGINS(TapDance); void setup() { Kaleidoscope.setup(); } void loop() { Kaleidoscope.loop(); }