# Kaleidoscope-Syster ![status][st:experimental] [![Build Status][travis:image]][travis:status] [travis:image]: https://travis-ci.org/keyboardio/Kaleidoscope-Syster.svg?branch=master [travis:status]: https://travis-ci.org/keyboardio/Kaleidoscope-Syster [st:stable]: https://img.shields.io/badge/stable-✔-black.svg?style=flat&colorA=44cc11&colorB=494e52 [st:broken]: https://img.shields.io/badge/broken-X-black.svg?style=flat&colorA=e05d44&colorB=494e52 [st:experimental]: https://img.shields.io/badge/experimental----black.svg?style=flat&colorA=dfb317&colorB=494e52 Syster is a way to input symbols in a different way: instead of macros, Leader sequences or the like, we trigger the special input mode, and enter the symbol's name. Once finished, we hit `Space`, and this plugin will do the rest: delete everything we typed, look up an action for the entered symbol, and execute that. There are a number of ways this can be useful, but the easiest showcase is symbolic Unicode input: `SYSTER coffee SPACE` turns into `☕`, with just a little code. ## Using the plugin To use the plugin, one needs to include the header and set up a function that will handle the symbol actions: ```c++ #include #include #include #include void systerAction(kaleidoscope::Syster::action_t action, const char *symbol) { switch (action) { case kaleidoscope::Syster::StartAction: Unicode.type (0x2328); break; case kaleidoscope::Syster::EndAction: handleKeyswitchEvent (Key_Backspace, UNKNOWN_KEYSWITCH_LOCATION, IS_PRESSED | INJECTED); kaleidoscope::hid::sendKeyboardReport (); handleKeyswitchEvent (Key_Backspace, UNKNOWN_KEYSWITCH_LOCATION, WAS_PRESSED | INJECTED); kaleidoscope::hid::sendKeyboardReport (); break; case kaleidoscope::Syster::SymbolAction: Serial.print ("systerAction: symbol="); Serial.println (symbol); if (strcmp (symbol, "coffee") == 0) { Unicode.type (0x2615); } break; } } KALEIDOSCOPE_INIT_PLUGINS(Unicode, Syster); void setup() { Serial.begin(9600); Kaleidoscope.setup (); } ``` **Note** that we need to use the `Syster` object before any other that adds or changes key behaviour! Failing to do so may result in unpredictable behaviour. ## Plugin methods The plugin provides the `Syster` object, with no public methods. There are two methods outside of the object, however, that can be overridden: ### `systerAction(action, symbol)` > Called whenever an action needs to be taken, which can happen in three cases: > First, when the `Syster` key is pressed and the alternate processing starts. > In this case, `action` will be set to `kaleidoscope::Syster::StartAction`, and > `symbol` will be `NULL`. This function can be used to do some setup to make it > more obvious that the Syster input mode is active, such as sending a Unicode > symbol to the host, or lighting up LEDs, or anything else we'd like. > > Second, when the sequence is finished with a `Space`. In this case, `action` > will be set to `kaleidoscope::Syster::EndAction` and `symbol` will be `NULL`. > This can be used to undo anything that the start action did, if need be. > > Third, when the action for the symbol should be made. In this case, `action` > is set to `kaleidoscope::Syster::SymbolAction`, and `symbol` will be a C > string. It is up to us, what we do with this information, how we handle it. ### `keyToChar(key)` > A function that turns a keycode into a character. If using QWERTY on the host, > the default implementation is sufficient. When using something else, you may > have to reimplement this function. ## Dependencies * [Kaleidoscope-Ranges](https://github.com/keyboardio/Kaleidoscope-Ranges) ## Further reading Starting from the [example][plugin:example] is the recommended way of getting started with the plugin. [plugin:example]: https://github.com/keyboardio/Kaleidoscope-Syster/blob/master/examples/Syster/Syster.ino