# Kaleidoscope-EEPROM-Keymap ![status][st:stable] [![Build Status][travis:image]][travis:status] [travis:image]: https://travis-ci.org/keyboardio/Kaleidoscope-EEPROM-Keymap.svg?branch=master [travis:status]: https://travis-ci.org/keyboardio/Kaleidoscope-EEPROM-Keymap [st:stable]: https://img.shields.io/badge/stable-✔-black.svg?style=flat&colorA=44cc11&colorB=494e52 [st:broken]: https://img.shields.io/badge/broken-X-black.svg?style=flat&colorA=e05d44&colorB=494e52 [st:experimental]: https://img.shields.io/badge/experimental----black.svg?style=flat&colorA=dfb317&colorB=494e52 While keyboards usually ship with a keymap programmed in, to be able to change that keymap, without flashing new firmware, we need a way to place the keymap into a place we can update at run-time, and which persists across reboots. Fortunately, we have a bit of `EEPROM` on the keyboard, and can use it to store either the full keymap (and saving space in the firmware then), or store an overlay there. In the latter case, whenever there is a non-transparent key on the overlay, we will use that instead of the keyboard default. In short, this plugin allows us to change our keymaps, without having to compile and flash new firmware. It does so through the use of the [FocusSerial][plugin:focusSerial] plugin. [plugin:focusSerial]: https://github.com/keyboardio/Kaleidoscope-FocusSerial ## Using the plugin Using the plugin is reasonably simple: after including the header, enable the plugin, and configure how many layers at most we want to store in `EEPROM`. There are other settings one can tweak, but these two steps are enough to get started with. Once these are set up, we can update the keymap via [Focus][plugin:focusSerial]. ```c++ #include #include #include KALEIDOSCOPE_INIT_PLUGINS(EEPROMKeymap, Focus, FocusKeymapTransferCommand); void setup() { Kaleidoscope.setup(); EEPROMKeymap.max_layers(1); } ``` ## Plugin methods The plugin provides the `EEPROMKeymap` object, which has the following methods: ### `.max_layers(max)` > Tells the extension to reserve space in EEPROM for up to `max` layers. Can > only be called once, any subsequent call will be a no-op. > This should be set to the number of keymap layers you want to be > able to program from EEPROM (probably the number of layers you have > defined in your keymap). ## Focus commands The plugin provides a `keymap.map` Focus command unconditionally, and a `keymap.transfer` via the `FocusKeymapTransferCommand` object. ### `keymap.map [codes...]` > Without arguments, displays the keymap currently in effect. Each key is > printed as its raw, 16-bit keycode. > > With arguments, it stores as many keys as given. One does not need to set all > keys, on all layers: the command will start from the first key on the first > layer, and go on as long as it has input. It will not go past the layer set > via the `.max_layers()` method. ### `keymap.transfer LAYER` > Transfers the `LAYER` from the built-in memory of the keyboard into `EEPROM` > storage. > > Useful mostly when one wants to remove the built-in keymap, and wants to > easily transfer it into `EEPROM` first. > > This is generally not needed, and it is recommended to not enable this > command, unless the feature this command implements is truly needed. ## Dependencies * [Kaleidoscope-EEPROM-Settings](https://github.com/keyboardio/Kaleidoscope-EEPROM-Settings) * [Kaleidoscope-FocusSerial](https://github.com/keyboardio/Kaleidoscope-FocusSerial) ## Further reading Starting from the [example][plugin:example] is the recommended way of getting started with the plugin. [plugin:example]: https://github.com/keyboardio/Kaleidoscope-EEPROM-Keymap/blob/master/examples/EEPROM-Keymap/EEPROM-Keymap.ino