#include "KeyboardioFirmware.h" #include "TestMode.h" TestMode_::TestMode_(void) { } void TestMode_::TestLEDs(void) { // make all LEDs dim red LEDControl.set_all_leds_to(50,0,0); led_sync(); delay(1000); // make all LEDs dim blue LEDControl.set_all_leds_to(0,50,0); led_sync(); delay(1000); // make all LEDs dim green LEDControl.set_all_leds_to(0,0,50); led_sync(); delay(1000); // make all LEDs dim white LEDControl.set_all_leds_to(50,50,50); led_sync(); delay(1000); // make all the LEDs bright red LEDControl.set_all_leds_to(200,0,0); led_sync(); delay(1000); // make all the LEDs bright green LEDControl.set_all_leds_to(0,200,0); led_sync(); delay(1000); // make all the LEDs bright blue LEDControl.set_all_leds_to(0,0,200); led_sync(); delay(1000); // make all the LEDs bright white (1.6A) LEDControl.set_all_leds_to(160,160,160); led_sync(); delay(1000); // rainbow for 10 seconds for(auto i=0; i<10000; i++ ) { LEDControl.effect_rainbow_update(); led_sync(); delay(1); } // set all the keys to red LEDControl.set_all_leds_to(50,0,0); // make all LEDs dim blue // as you hit each key, set it to blue // as you hit each key a second time, set it to green // as you hit each key a third time, set it to off } void TestMode_::TestMatrix () { KeyboardHardware.read_matrix(); } void TestMode_::setup() { eventHandlers[0] = handle_key_event_test; } bool handle_key_event_test(Key mappedKey, byte row, byte col, uint8_t currentState, uint8_t previousState) { Serial.write(row); } TestMode_ TestMode;