/* Kaleidoscope - Firmware for computer input devices * Copyright (C) 2013-2019 Keyboard.io, Inc. * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, version 3. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ #pragma once #include "kaleidoscope/key_defs.h" namespace kaleidoscope { // NOLINT(build/namespaces) namespace sketch_exploration { // NOLINT(build/namespaces) // A simple keymap adaptor class that makes the keymap conveniently accessible. // at compiletime. // template class KeymapAdaptor { private: const Key(&keymap_)[_n_layers][_layer_size]; public: static constexpr uint8_t n_layers = _n_layers; static constexpr uint8_t layer_size = _layer_size; explicit constexpr KeymapAdaptor(const Key(&keymap)[_n_layers][_layer_size]) : keymap_{keymap} {} constexpr Key getKey(uint8_t layer, uint8_t offset) const { return keymap_[layer][offset]; } constexpr Key getKey(uint8_t layer, KeyAddr key_addr) const { return this->getKey(layer, key_addr.toInt()); } }; // A special case for empty keymaps that makes the compiler happy. // class EmptyKeymapAdaptor { public: static constexpr uint8_t n_layers = 0; static constexpr uint8_t layer_size = 0; constexpr Key getKey(uint8_t layer, uint8_t offset) const { return Key_NoKey; } constexpr Key getKey(uint8_t layer, KeyAddr key_addr) const { return Key_NoKey; } }; // This class implements compile time keymap traversal. // // Every key is visited an the _Accumulation functor decides on how // the key's value affects the overal return value (accumulation). // template class AccumulationHelper : public KeymapAdaptor<_n_layers, _layer_size> { private: const _Accumulation &op_; private: typedef typename _Accumulation::ResultType ResultType; constexpr ResultType accumulateOnLayer(uint8_t layer, uint8_t offset) const { return (offset >= _layer_size) ? op_.init_value : op_.apply(this->getKey(layer, offset), this->accumulateOnLayer(layer, offset + 1)); } constexpr ResultType accumulate(uint8_t layer) const { return (layer >= _n_layers) ? op_.init_value : op_.apply(this->accumulateOnLayer(layer, 0), this->accumulate(layer + 1)); } public: typedef KeymapAdaptor<_n_layers, _layer_size> ParentType; constexpr AccumulationHelper(const Key(&keymap)[_n_layers][_layer_size], const _Accumulation &op) : ParentType{keymap}, op_{op} {} constexpr ResultType apply() const { return this->accumulate(0); } }; // A special case for empty keymaps that makes the compiler happy. // template class EmptyKeymapAccumulationHelper { private: const _Accumulation &op_; typedef typename _Accumulation::ResultType ResultType; public: explicit constexpr EmptyKeymapAccumulationHelper(const _Accumulation &op) : op_{op} {} constexpr ResultType apply() const { return op_.init_value; } }; // Accumulation functors to be used with the KeymapInterface's collect // method. // // Plugins can implement their own functors to request other types of // information struct MaxKeyRaw { typedef Key ResultType; static constexpr ResultType init_value = 0; constexpr ResultType apply(Key k1, Key k2) const { return (k1 > k2) ? k1 : k2; } }; struct NumKeysEqual { typedef uint8_t ResultType; static constexpr ResultType init_value = 0; explicit constexpr NumKeysEqual(Key k) : k_{k} {} constexpr ResultType apply(Key test_key, ResultType r) const { return (test_key == k_) ? r + 1 : r; } constexpr ResultType apply(ResultType r1, ResultType r2) const { return r1 + r2; } Key k_; }; struct HasKey { typedef bool ResultType; static constexpr ResultType init_value = false; explicit constexpr HasKey(Key k) : k_{k} {} constexpr ResultType apply(Key test_key, ResultType r) const { return (test_key == k_) ? true : r; } constexpr ResultType apply(ResultType r1, ResultType r2) const { return r1 || r2; } Key k_; }; // This class is actually defined and implemented in _INIT_KEYMAP_EXPLORATION // which is invoked by KALEIDOSCOPE_INIT_PLUGINS // class KeymapInterface; extern void pluginsExploreSketch(); //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! // Read carefully //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! // // About compile-time-only functions (COMPILE_TIME_USE_ONLY) // // On Harvard architecture an array like the Kaleidoscope keymap // that is declared 'constexpr PROGMEM' must either be accessed // by a runtime function through functions like pgm_read_byte // or at compile time with ordinary array access. Using normal array // access at run-time will cause a memory access failures as the MCU // will try to read from SRAM instead of PROGMEM. // // There are some functions that are therefore restricted to compile-time // use and will fail if instantiated by the compiler. There is no language // inherent means to prevent the latter. Therefore, we flag all such functions // as // // COMPILE_TIME_USE_ONLY // // Call such functions consistently as // // constexpr auto val = aCompileTimeOnlyFunction(...); // // This ensures that they can not be instantiated and called at runtime. // //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! // This macro defines a Sketch interface class that is passed to the // exploreSketch<_Sketch>(...)-hook. // #define _INIT_KEYMAP_EXPLORATION \ namespace kaleidoscope { /* NOLINT(build/namespaces) */ \ namespace sketch_exploration { \ \ template \ struct StaticKeymapHelper { \ template \ static constexpr auto accumulationHelper( \ const Key (&keymap)[_n_layers][_layer_size], \ const _Accumulation &op) \ -> AccumulationHelper<_n_layers, _layer_size, _Accumulation> \ { \ return AccumulationHelper<_n_layers, _layer_size, \ _Accumulation>{keymap, op}; \ } \ \ template \ static constexpr auto keymapAdaptor( \ const Key (&keymap)[_n_layers][_layer_size]) \ -> KeymapAdaptor<_n_layers, _layer_size> \ { \ return KeymapAdaptor<_n_layers, _layer_size>{keymap}; \ } \ }; \ \ /* Empty keymaps need a special treatment */ \ template<> \ struct StaticKeymapHelper { \ \ template \ static constexpr auto accumulationHelper(const _Accumulation &op) \ -> decltype(EmptyKeymapAccumulationHelper<_Accumulation>{op}) \ { \ return EmptyKeymapAccumulationHelper<_Accumulation>{op}; \ } \ \ template \ static constexpr auto keymapAdaptor(const _Keymap &) \ -> EmptyKeymapAdaptor \ { \ return EmptyKeymapAdaptor{}; \ } \ }; \ \ class StaticKeymap \ { \ private: \ \ static constexpr bool keymap_is_empty \ = (sizeof(::keymaps_linear) == 0); \ \ typedef StaticKeymapHelper SKH; \ \ public: \ \ /* COMPILE_TIME_USE_ONLY (see explanation above) \ * \ * The collect function visits all keys in the keymap and generates \ * a result based on the requirements that are defined by the \ * _Accumulation functor op. \ * \ * This approach is necessary as there is currently (c++11) no \ * language feature available that would enable compile time iterative \ * traversal of arrays like the keymap. \ * \ * Examples for an accumulation could e.g. be the number of occurences \ * of a specific key or if a key is present at all... \ */ \ template \ static constexpr auto collect(const _Accumulation &op) \ -> typename _Accumulation::ResultType \ { \ return SKH::accumulationHelper(::keymaps_linear, op).apply(); \ } \ \ /* COMPILE_TIME_USE_ONLY (see explanation above) \ */ \ static constexpr Key getKey(uint8_t layer, KeyAddr key_addr) { \ return SKH::keymapAdaptor(::keymaps_linear).getKey(layer, key_addr); \ } \ \ static constexpr uint8_t nLayers() { \ return SKH::keymapAdaptor(::keymaps_linear).n_layers; \ } \ static constexpr uint8_t layerSize() { \ return SKH::keymapAdaptor(::keymaps_linear).layer_size; \ } \ }; \ } /* namespace sketch_exploration */ \ } /* namespace kaleidoscope */ } // namespace sketch_exploration } // namespace kaleidoscope