# Developing interdependent plugins Say you have two Kaleidoscope plugins or, more general, two Arduino libraries `A` and `B`. Let's assume `B` depends on `A` in a sense that `B` references symbols (functions/variables) defined in `A`. Both libraries define header files `a_header.h` and `b_header.h` that specify their exported symbols. The following sketch builds as expected. ```cpp // my_sketch.ino #include "b_header.h" #include "a_header.h" ... ``` If the header appear in opposite order the linker will throw undefined symbol errors regarding missing symbols from `A`. ```cpp // my_sketch.ino #include "a_header.h" #include "b_header.h" ... ``` The reason for this somewhat unexpected behavior is that the order of libraries' occurrence in the linker command line is crucial. The linker must see library `B` first to determine which symbols it needs to extract from `A`. If it encounters `A` first, it completely neglects its symbols as there are no references to it at that point. To be on the safe side and only if the sketch does not reference symbols from `A` directly, it is better to include the headers in the following way. ```cpp // header_b.h #include "header_a.h" ... ``` ```cpp // my_sketch.ino // Do not include a_header.h directly. It is already included by b_header.h. #include "b_header.h" ... ``` Note: I did no thorough research on how Arduino internally establishes the linker command line, e.g. with respect to a recursive traversal of the include-tree. This means, I am not sure how the link command line order is generated when header files that are included by the main `.ino` do include other files that provide definitions of library symbols in different orders. There might be additional pitfalls when header includes are more complex given a larger project.