#pragma once // Warping double mouseActiveForCycles = 0; float carriedOverX = 0; float carriedOverY = 0; // apparently, the mac discards 15% of the value space for mouse movement. // need to test this on other platforms #define HALF_WIDTH 16384 #define HALF_HEIGHT 16384 int abs_left = 0; int abs_top = 0; int next_width; int next_height; int section_top; int section_left; boolean is_warping = false;