Breaking changes in `MagicCombo` ================================ To make `MagicCombo` more portable, and easier to use, we had to break the API previously provided, there was no way to maintain backwards compatibility. This document is an attempt at guiding you through the process of migrating from the earlier API to the current one. Migration should be a straightforward process, but if you get stuck, please feel free to [open an issue][gh:issues], or start a thread on the [forums][forums], and we'll help you with it. [gh:issues]: https://github.com/keyboardio/Kaleidoscope-MagicCombo/issues [forums]: https://community.keyboard.io/ ## The old API ```c++ void magicComboActions(uint8_t combo_index, uint32_t left_hand, uint32_t right_hand) { switch (combo_index) { case 0: Macros.type(PSTR("It's a kind of magic!")); break; } } static const kaleidoscope::MagicCombo::combo_t magic_combos[] PROGMEM = { { R3C6, // left palm key R3C9 // right palm key }, {0, 0} }; void setup() { Kaleidoscope.setup(); MagicCombo.magic_combos = magic_combos; } ``` Previously, we used a global, overrideable function (`magicComboActions`) to run the actions of all magic combos, similar to how macros are set up to work. Unlike macros, magic combos can't be defined in the keymap, due to technical reasons, so we had to use a separate list - `magic_combos` in our example. We also needed to tell `MagicCombo` to use this list, which is what we've done in `setup()`. ## The new API ```c++ void kindOfMagic(uint8_t combo_index) { Macros.type(PSTR("It's a kind of magic!")); } USE_MAGIC_COMBOS({ .action = kindOfMagic, .keys = {R3C6, R3C9} // Left Fn + Right Fn }); ``` The new API is much shorter, and is inspired by the way the [Leader][leader] plugin works: instead of having a list, and a dispatching function like `magicComboActions`, we include the action method in the list too! [leader]: https://github.com/keyboardio/Kaleidoscope-Leader We also don't make a difference between left- and right-hand anymore, you can just list keys for either in the same list. This will be very handy for non-split keyboards. ## Migration First of all, we'll need to split up `magicComboActions` into separate functions. Each function should have a unique name, but their shape is always the same: ```c++ void someFunction(uint8_t combo_index) { // Do some action here } ``` Copy the body of each `case` statement of `magicComboActions`, and copy them one by one into appropriately named functions of the above shape. You can name your functions anything you want, the only constraint is that they need to be valid C++ function names. The plugin itself does nothing with the name, we'll reference them later in the `USE_MAGIC_COMBOS` helper macro. Once `magicComboActions` is split up, we need to migrate the `magic_combos` list to the new format. That list had to be terminated by a `{0, 0}` entry, the new method does not require such a sentinel at the end. For each entry in `magic_combos`, add an entry to `USE_MAGIC_COMBOS`, with the following structure: ```c++ {.action = theActionFunction, .keys = { /* list of keys */ }} ``` The list of keys are the same `RxCy` constants you used for `magic_combos`, with the left- and right hands combined. The action, `theActionFunction`, is the function you extracted the magic combo action to. It's the function that has the same body as the `case` statement in `magicComboActions` had. And this is all there is to it. If your actions made use of the `left_hand` or `right_hand` arguments of `magicComboActions`, the same information is still available. But that's a bit more involved to get to, out of scope for this simple migration guide. Please open an issue, or ask for help on the forums, and we'll help you.