#pragma once #include "Kaleidoscope-LEDControl.h" #include "LEDUtils.h" namespace kaleidoscope { class LEDRainbowEffect : public LEDMode { public: LEDRainbowEffect(void) {} void brightness(byte); byte brightness(void) { return rainbow_value; } void update_delay(byte); byte update_delay(void) { return rainbow_update_delay; } void update(void) final; private: uint16_t rainbow_hue = 0; // stores 0 to 614 uint8_t rainbow_steps = 1; // number of hues we skip in a 360 range per update uint16_t rainbow_last_update = 0; uint16_t rainbow_update_delay = 40; // delay between updates (ms) byte rainbow_saturation = 255; byte rainbow_value = 50; }; class LEDRainbowWaveEffect : public LEDMode { public: LEDRainbowWaveEffect(void) {} void brightness(byte); byte brightness(void) { return rainbow_value; } void update_delay(byte); byte update_delay(void) { return rainbow_update_delay; } void update(void) final; private: uint16_t rainbow_hue = 0; // stores 0 to 614 uint8_t rainbow_wave_steps = 1; // number of hues we skip in a 360 range per update uint16_t rainbow_last_update = 0; uint16_t rainbow_update_delay = 40; // delay between updates (ms) byte rainbow_saturation = 255; byte rainbow_value = 50; }; } extern kaleidoscope::LEDRainbowEffect LEDRainbowEffect; extern kaleidoscope::LEDRainbowWaveEffect LEDRainbowWaveEffect;