#pragma once #include "Kaleidoscope-LEDControl.h" #include "LEDUtils.h" class LEDRainbowEffect_ : public LEDMode { public: LEDRainbowEffect_(void); void brightness(byte); void update(void) final; private: uint16_t rainbow_hue = 0; //stores 0 to 614 uint8_t rainbow_steps = 1; //number of hues we skip in a 360 range per update uint16_t rainbow_current_ticks = 0; uint16_t rainbow_ticks = 10; //delays between update byte rainbow_saturation = 255; byte rainbow_value = 50; }; extern LEDRainbowEffect_ LEDRainbowEffect; class LEDRainbowWaveEffect_ : public LEDMode { public: LEDRainbowWaveEffect_(void); void brightness(byte); void update(void) final; private: uint16_t rainbow_hue = 0; //stores 0 to 614 uint8_t rainbow_wave_steps = 1; //number of hues we skip in a 360 range per update uint16_t rainbow_current_ticks = 0; uint16_t rainbow_wave_ticks = 10; //delays between update byte rainbow_saturation = 255; byte rainbow_value = 50; }; extern LEDRainbowWaveEffect_ LEDRainbowWaveEffect;