# Upgrading Macros code This is a guide to upgrading existing Macros code to use the new version of Kaleidoscope and the Macros plugin. ## New `macroAction()` function There is a new version of the `macroAction()` function, which is the entry point for user-defined Macros code. The old version takes two integer parameters, with the following call signature: ```c++ const macro_t* macroAction(uint8_t macro_id, uint8_t key_state) ``` If your sketch has this function, with a `key_state` bitfield parameter, it might still work as expected, but depending on the specifics of the code that gets called from it, your macros might not work as expected. Either way, you should update that function to the new version, which takes a `KeyEvent` reference as its second parameter: ```c++ const macro_t* macroAction(uint8_t macro_id, KeyEvent &event) ``` For simple macros, it is a simple matter of replacing `key_state` in the body of the `macroAction()` code with `event.state`. This covers most cases where all that's done is a call to `Macros.type()`, or a `MACRO()` or `MACRODOWN()` sequence is returned. ## Code that calls `handleKeyswitchEvent()` or `pressKey()` It is very likely that if you have custom code that calls `handleKeyswitchEvent()` or `pressKey()` directly, it will no longer function properly after upgrading. To adapt this code to the new `KeyEvent` system requires a deeper understanding of the changes to Kaleidoscope, but likely results in much simpler Macros code. The first thing that is important to understand is that the `macroAction()` function will now only be called when a Macros `Key` toggles on or off, not once per cycle while the key is held. This is because the new event handling code in Kaleidoscope only calls plugin handlers in those cases, dealing with one event at a time, in a single pass through the plugin event handlers (rather than one pass per active key)--and only sends a keyboard HID report in response to those events, not once per scan cycle. This means that any Macros code that is meant to keep keycodes in the keyboard HID report while the Macros key is held needs to be changed. For example, if a macro contained the following code: ```c++ if (keyIsPressed(key_state)) { Runtime.hid().keyboard().pressKey(Key_LeftShift); } ``` ...that wouldn't work quite as expected, because as soon as the next key is pressed, a new report would be generated without ever calling `macroAction()`, and therefore that change to the HID report would not take place, effectively turning off the `shift` modifier immediately before sending the report with the keycode that it was intended to modify. Furthermore, that `shift` modifier would never even get sent in the first place, because the HID report no longer gets cleared at the beginning of every cycle. Now it doesn't get cleared until _after_ the plugin event handlers get called (in the case of Macros, that's `onKeyEvent()`, which calls the user-defined `macroAction()` function), so any changes made to the HID report from that function will be discarded before it's sent. Instead of the above, there are two new mechanisms for keeping keys active while a Macros key is pressed: ### Alter the `event.key` value If your macro only needs to keep a single `Key` value active after running some code, and doesn't need to run any custom code when the key is released, the simplest thing to do is to override the event's `Key` value: ```c++ if (keyToggledOn(event.state)) { // do some macro action(s) event.key = Key_LeftShift; } ``` This will (temporarily) replace the Macros key with the value assigned (in this case, `Key_LeftShift`), starting immediately after the `macroAction()` function returns, and lasting until the key is released. This key value can include modifier flags, or it can be a layer-shift, or any other valid `Key` value (though it won't get processed by plugins that are initialized before Macros in `KALEIDOSCOPE_INIT_PLUGINS()`, and Macros itself won't act on the value, if it gets replaced by a different Macros key). ### Use the supplemental Macros `Key` array The Macros plugin now contains a small array of `Key` values that will be included when building HID reports triggered by subsequent, non-Macros events. To use it, just call one (or more) of the following methods: ```c++ Macros.press(key); Macros.release(key); Macros.tap(key) ``` Each one of these functions generates a new artificial key event, and processes it (including sending a HID report, if necessary). For `press()` and `release()`, it also stores the specified key's value in the Macros supplemental `Key` array. In the case of the `tap()` function, it generates matching press and release events, but skips storing them, assuming that no plugin will generate an intervening event. All of the events generated by these functions will be marked `INJECTED`, which will cause Macros itself (and many other plugins) to ignore them. This will allow you to keep multiple `Key` values active while a Macros key is held, while leaving the Macros key itself active, enabling more custom code to be called on its release. Note that whenever a Macros key is released, the supplemental key array is cleared to minimize the chances of keycodes getting "stuck". It is still possible to write a macro that will cause values to persist in this array, however, by combining both a sequence that uses key presses without matched releases _and_ replacing `event.key` (see above) in the same macro. ### Borrow an idle key (not recommended) It's also possible to "borrow" one (or more) idle keys on the keyboard by searching the `live_keys[]` array for an empty entry, and generating a new event with the address of that key. This is not recommended because surprising things can happen if that key is then pressed and released, but it's still an option for people who like to live dangerously. ## Code that calls `sendReport()` Calling `sendReport()` directly from a macro is now almost always unnecessary. Instead, a call to `Runtime.handleKeyEvent()` will result in a keyboard HID report being sent in response to the generated event without needing to make it explicit. ## Code that uses `Macros.key_addr` This variable is deprecated. Instead, using the new `macroAction(id, event)` function, the address of the Macros key is available via the `event.addr` variable. ## Working with other plugins ### Plugin-specific `Key` values When the the Macros plugin generates events, it marks the event state as `INJECTED` in order to prevent unbounded recursion (Macros ignores injected events). This causes most other plugins to ignore the event, as well. Therefore, including a plugin-specific key (e.g. a OneShot modifier such as `OSM(LeftAlt)`) will most likely be ignored by the target plugin, and will therefore not have the desired effect. This applies to any calls to `Macros.play()` (including returning `MACRO()` from `macroAction()`), `Macros.tap()`, `Macros.press()`, and `Macros.release()`. ### Physical event plugins Macros cannot usefully produce events handled by plugins that implement the `onKeyswitchEvent()` handler, such as Qukeys, TapDance, and Leader. To make those plugins work with Macros, it's necessary to have the other plugin produce a Macros key, not the other way around. A `macroAction()` function must not call `Runtime.handleKeyswitchEvent()`. ### OneShot This is one plugin that you might specifically want to use with a macro, generally at the end of a sequence. For example, a macro for ending one sentence and beginning the next one might print a period followed by a space (`. `), then a OneShot shift key tap, so that the next character will be automatically capitalized. The problem, as mentioned before is that the following won't work: ```c++ MACRO(Tc(Period), Tc(Spacebar), Tr(OSM(LeftShift))) ``` ...because OneShot will ignore the `INJECTED` event. One solution is to change the value of `event.key`, turning the pressed Macros key into a OneShot modifier. This will only work if Macros is registered before OneShot in `KALEIDOSCOPE_INIT_PLUGINS()`: ```c++ const macro_t* macroNewSentence(KeyEvent &event) { if (keyToggledOn(event.state)) { event.key = OSM(LeftShift); return MACRO(Tc(Period), Tc(Spacebar)); } return MACRO_NONE; } ``` A more robust solution is to explicitly call `Runtime.handleKeyEvent()`, but this is more complex, because you'll need to prevent the Macros key from clobbering the OneShot key in the `live_keys[]` array: ```c++ void macroNewSentence(KeyEvent &event) { if (keyToggledOn(event.state)) { Macros.tap(Key_Period); Macros.tap(Key_Spacebar); event.key = OSM(LeftShift); kaleidoscope::Runtime.handleKeyEvent(event); // Last, we invalidate the current event's key address to prevent the Macros // key value from clobbering the OneShot shift. event.key = Key_NoKey; event.addr.clear(); } } ```