// Copyright 2015 Keyboardio, inc. // See "LICENSE" for license details #define DEBUG_SERIAL false #include "KeyboardioFirmware.h" #include "HID-Project.h" KeyboardStorage Storage; LEDControl BlinkyLights; void scan_matrix() { x = 0; y = 0; //scan the Keyboard matrix looking for connections for (byte row = 0; row < LEFT_ROWS; row++) { implementation_scan_row(row); for (byte col = 0; col < LEFT_COLS; col++) { matrixState[row][col] = implementation_scan_left_col(row,col,matrixState[row][col]); matrixState[row][(COLS - 1) - col] = implementation_scan_right_col(row,col,matrixState[row][(COLS - 1) - col]); handle_key_event(row, col); if (implementation_right_hand_connected()) { handle_key_event(row, (COLS - 1) - col); } } implementation_finish_scanning_row(row); } Keyboard.sendReport(); Keyboard.releaseAll(); handle_mouse_movement(x, y); } void setup() { wdt_disable(); Serial.begin(115200); Keyboard.begin(); Mouse.begin(); implementation_setup_leds(); BlinkyLights.led_bootup(); implementation_pins_setup(); temporary_keymap = primary_keymap = Storage.load_primary_keymap(); } void loop() { scan_matrix(); BlinkyLights.update_leds(temporary_keymap == NUMPAD_KEYMAP); } // Sending events to the usb host void handle_synthetic_key_press(byte switchState, Key mappedKey) { if (mappedKey.flags & IS_MOUSE_KEY ) { if (mappedKey.rawKey & MOUSE_WARP) { if (key_toggled_on(switchState)) { warp_mouse(mappedKey); } } else { handle_mouse_key_press(switchState, mappedKey, x, y); } } if (mappedKey.flags & IS_CONSUMER) { if (key_toggled_on (switchState)) { ConsumerControl.press(mappedKey.rawKey); } } else if (mappedKey.flags & IS_INTERNAL) { if (key_toggled_on (switchState)) { if (mappedKey.rawKey == LED_TOGGLE) { BlinkyLights.next_led_mode(); } } } else if (mappedKey.flags & IS_SYSCTL) { if (key_toggled_on (switchState)) { SystemControl.press(mappedKey.rawKey); } } else if (mappedKey.flags & IS_MACRO) { if (key_toggled_on (switchState)) { if (mappedKey.rawKey == 1) { Serial.print("Keyboard.IO keyboard driver v0.00"); } } } else if (mappedKey.rawKey == KEY_MOUSE_BTN_L || mappedKey.rawKey == KEY_MOUSE_BTN_M || mappedKey.rawKey == KEY_MOUSE_BTN_R) { if (key_toggled_on (switchState)) { Mouse.press(mappedKey.rawKey); end_warping(); } else if (key_is_pressed(switchState)) { } else if (Mouse.isPressed(mappedKey.rawKey) ) { Mouse.release(mappedKey.rawKey); } } } void handle_key_event(byte row, byte col) { //for every newly pressed button, figure out what logical key it is and send a key down event // for every newly released button, figure out what logical key it is and send a key up event // really, these are signed small ints byte switchState = matrixState[row][col]; Key mappedKey = keymaps[temporary_keymap][row][col]; if (keymaps[primary_keymap][row][col].flags & SWITCH_TO_KEYMAP) { set_keymap(keymaps[primary_keymap][row][col], switchState); } if (mappedKey.flags & SYNTHETIC_KEY) { handle_synthetic_key_press(switchState, mappedKey); } else { if (key_is_pressed(switchState)) { press_key(mappedKey); } } } void press_key(Key mappedKey) { if (mappedKey.flags & SHIFT_HELD) { Keyboard.press(Key_LShift.rawKey); } Keyboard.press(mappedKey.rawKey); } void set_keymap(Key keymapEntry, byte matrixStateEntry) { // this logic sucks. there is a better way TODO this if (! (keymapEntry.flags ^ ( MOMENTARY | SWITCH_TO_KEYMAP))) { if (key_toggled_on(matrixStateEntry)) { if ( keymapEntry.rawKey == KEYMAP_NEXT) { temporary_keymap++; } else if ( keymapEntry.rawKey == KEYMAP_PREVIOUS) { temporary_keymap--; } else { temporary_keymap = keymapEntry.rawKey; } } if (key_toggled_off(matrixStateEntry)) { temporary_keymap = primary_keymap; } } else if (! (keymapEntry.flags ^ ( SWITCH_TO_KEYMAP ))) { // switch keymap and stay there if (key_toggled_on(matrixStateEntry)) { temporary_keymap = primary_keymap = keymapEntry.rawKey; Storage.save_primary_keymap(primary_keymap); } } }