#pragma once #include #include KALEIDOSCOPE_HARDWARE_H #include "key_defs.h" #include "keyswitch_state.h" extern const Key keymaps[][ROWS][COLS]; // Code can use this macro on injected key events to signal that // the event isn't tied to a specific physical keyswitch #define UNKNOWN_KEYSWITCH_LOCATION 255,255 // sending events to the computer /* The event handling starts with the Scanner calling handleKeyswitchEvent() for * every key in the matrix, and it is the task of this method to figure out what * to do, it is the main entry point. * * This function will iterate through an array of handler functions, and stop as * soon as one of them signals that the event has been handled. To make it * possible to inject synthetic events, one can call handleKeyswitchEvent from * within a custom handler (making the event handling recursive), with a * different keycode. * * This is useful for example for one-shot modifiers, where we would like to * temporarily disable the one-shot functionality, and have them work as a * normal modifier instead. In this case, the keymap would contain a key with * OSM flags set, and the event handler would remove the OSM flags, and let the * system handle the key as it would have, without the OSM flags. So we simply * clear the flags, and call handleKeyswitchEvent again, with the modifier keycode * as the first argument. This way, we could insert an event, and have the whole * chain re-process it, instead of registering the keycode ourselves with HID * ourselves. Injecting allows any and all custom handlers to have a chance, * too. * * For this reason, the handleKeyswitchEvent receives four arguments: the mapped key * (or Key_NoKey if we do not want to override what is in the keymap), the row * and column of the key, so we can look up the code for it, and the current and * previous state of the key, so we can determine what the event is. The * currentState may be flagged INJECTED, which signals that the event was * injected, and is not a direct result of a keypress, coming from the scanner. */ void handleKeyswitchEvent(Key mappedKey, byte row, byte col, uint8_t keyState);