/* Kaleidoscope - Firmware for computer input devices * Copyright (C) 2013-2018 Keyboard.io, Inc. * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, version 3. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ #include "kaleidoscope/Kaleidoscope.h" // The maximum number of layers allowed. `LayerState`, which stores // the on/off status of the layers in a bitfield has only 32 bits, and // that should be enough for almost any layout. #define MAX_LAYERS sizeof(uint32_t) * 8; // The total number of defined layers in the firmware sketch keymaps[] // array. If the keymap wasn't defined using KEYMAPS(), set it to the // highest possible number of layers. uint8_t layer_count __attribute__((weak)) = MAX_LAYERS; namespace kaleidoscope { uint8_t Layer_::DefaultLayer; uint32_t Layer_::LayerState; uint8_t Layer_::highestLayer; Key Layer_::liveCompositeKeymap[ROWS][COLS]; uint8_t Layer_::activeLayers[ROWS][COLS]; Key(*Layer_::getKey)(uint8_t layer, byte row, byte col) = Layer.getKeyFromPROGMEM; void Layer_::handleKeymapKeyswitchEvent(Key keymapEntry, uint8_t keyState) { if (keymapEntry.keyCode >= LAYER_SHIFT_OFFSET) { uint8_t target = keymapEntry.keyCode - LAYER_SHIFT_OFFSET; switch (target) { case KEYMAP_NEXT: if (keyToggledOn(keyState)) next(); else if (keyToggledOff(keyState)) previous(); break; case KEYMAP_PREVIOUS: if (keyToggledOn(keyState)) previous(); else if (keyToggledOff(keyState)) next(); break; default: /* The default case is when we are switching to a layer by its number, and * is a bit more complicated than switching there when the key toggles on, * and away when it toggles off. * * We want to handle the case where we have more than one momentary layer * key on our keymap that point to the same target layer, and we hold * both, and release one. In this case, the layer should remain active, * because the second momentary key is still held. * * To do this, we turn the layer back on if the switcher key is still * held, not only when it toggles on. So when one of them is released, * that does turn the layer off, but with the other still being held, the * layer will toggle back on in the same cycle. */ if (keyIsPressed(keyState)) { if (!Layer.isOn(target)) on(target); } else if (keyToggledOff(keyState)) { off(target); } break; } } else if (keyToggledOn(keyState)) { // switch keymap and stay there if (Layer.isOn(keymapEntry.keyCode) && keymapEntry.keyCode) off(keymapEntry.keyCode); else on(keymapEntry.keyCode); } } Key Layer_::eventHandler(Key mappedKey, byte row, byte col, uint8_t keyState) { if (mappedKey.flags != (SYNTHETIC | SWITCH_TO_KEYMAP)) return mappedKey; handleKeymapKeyswitchEvent(mappedKey, keyState); return Key_NoKey; } Key Layer_::getKeyFromPROGMEM(uint8_t layer, byte row, byte col) { Key key; key.raw = pgm_read_word(&(keymaps[layer][row][col])); return key; } void Layer_::updateLiveCompositeKeymap(byte row, byte col) { int8_t layer = activeLayers[row][col]; liveCompositeKeymap[row][col] = (*getKey)(layer, row, col); } void Layer_::updateActiveLayers(void) { memset(activeLayers, DefaultLayer, ROWS * COLS); for (byte row = 0; row < ROWS; row++) { for (byte col = 0; col < COLS; col++) { int8_t layer = highestLayer; while (layer > DefaultLayer) { if (Layer.isOn(layer)) { Key mappedKey = (*getKey)(layer, row, col); if (mappedKey != Key_Transparent) { activeLayers[row][col] = layer; break; } } layer--; } } } } void Layer_::updateHighestLayer(void) { // If layer_count is set, start there, otherwise search from the // highest possible layer (MAX_LAYERS) for the top active layer for (byte i = (layer_count - 1); i > DefaultLayer; i--) { if (bitRead(LayerState, i)) { highestLayer = i; return; } } // It's not possible to turn off the default layer (see // updateActiveLayers()), so if no other layers are active: highestLayer = DefaultLayer; } void Layer_::move(uint8_t layer) { LayerState = 0; on(layer); } // Activate a given layer void Layer_::on(uint8_t layer) { // If we're trying to turn on a layer that doesn't exist, abort (but // if the keymap wasn't defined using the KEYMAPS() macro, proceed anyway if (layer >= layer_count) return; // If the target layer was already on, return if (isOn(layer)) return; // Otherwise, turn on its bit in LayerState bitSet(LayerState, layer); // If the target layer is above the previous highest active layer, // update highestLayer if (layer > highestLayer) updateHighestLayer(); // Update the keymap cache (but not liveCompositeKeymap; that gets // updated separately, when keys toggle on or off. See layers.h) updateActiveLayers(); } // Deactivate a given layer void Layer_::off(uint8_t layer) { // If the target layer was already off, return if (!bitRead(LayerState, layer)) return; // Turn off its bit in LayerState bitClear(LayerState, layer); // If the target layer was the previous highest active layer, // update highestLayer if (layer == highestLayer) updateHighestLayer(); // Update the keymap cache (but not liveCompositeKeymap; that gets // updated separately, when keys toggle on or off. See layers.h) updateActiveLayers(); } boolean Layer_::isOn(uint8_t layer) { return bitRead(LayerState, layer); } void Layer_::next(void) { on(highestLayer + 1); } void Layer_::previous(void) { off(highestLayer); } void Layer_::defaultLayer(uint8_t layer) { move(layer); DefaultLayer = layer; } uint8_t Layer_::defaultLayer(void) { return DefaultLayer; } uint32_t Layer_::getLayerState(void) { return LayerState; } } kaleidoscope::Layer_ Layer;