// Do not remove the include below #include "ArduinoKeyboard.h" // Copyright 2013 Jesse Vincent // All Rights Reserved. (To be licensed under an opensource license // before the release of the keyboard.io model 01 /** * TODO: add mouse acceleration/deceleration add mouse inertia add series-of-character macros add series of keystroke macros use a lower-level USB API * **/ #include #include //#define DEBUG_SERIAL false #define COLS 14 #define ROWS 5 #define LAYERS 6 static const byte colPins[COLS] = { 16, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 }; static const byte rowPins[ROWS] = { A2, A3, A4, A5, 15 }; byte matrixState[ROWS][COLS]; // if we're sticking to boot protocol, these could all be 6 + mods // but *mumble* // #define KEYS_HELD_BUFFER 12 byte charsBeingReported[KEYS_HELD_BUFFER]; // A bit vector for the 256 keys we might conceivably be holding down byte charsReportedLastTime[KEYS_HELD_BUFFER]; // A bit vector for the 256 keys we might conceivably be holding down long reporting_counter = 0; byte current_layer = 0; double mouseActiveForCycles = 0; float carriedOverX =0; float carriedOverY =0; #include "keymaps.h" void release_keys_not_being_pressed() { // we use charsReportedLastTime to figure out what we might not be holding anymore and can now release. this is destructive to charsReportedLastTime for (byte i=0; i0) { moveX = (x*accel) + carriedOverX; carriedOverX = moveX - floor(moveX); } else if(x<0) { moveX = (x*accel) - carriedOverX; carriedOverX = ceil(moveX) - moveX; } if (y >0) { moveY = (y*accel) + carriedOverY; carriedOverY = moveY - floor(moveY); } else if (y<0) { moveY = (y*accel) - carriedOverY; carriedOverY = ceil(moveY) - moveY; } #ifdef DEBUG_SERIAL Serial.println(); Serial.print("cycles: "); Serial.println(mouseActiveForCycles); Serial.print("Accel: "); Serial.print(accel); Serial.print(" moveX is "); Serial.print(moveX); Serial.print(" moveY is "); Serial.print(moveY); Serial.print(" carriedoverx is "); Serial.print(carriedOverX); Serial.print(" carriedOverY is "); Serial.println(carriedOverY); #endif Mouse.move(moveX,moveY, 0); } else { mouseActiveForCycles=0; } } void send_key_events(byte layer) { //for every newly pressed button, figure out what logical key it is and send a key down event // for every newly released button, figure out what logical key it is and send a key up event // TODO:switch to sending raw HID packets // really, these are signed small ints char x = 0; char y = 0; for (byte row = 0; row < ROWS; row++) { for (byte col = 0; col < COLS; col++) { byte switchState = matrixState[row][col]; Key mappedKey = keymaps[layer][row][col]; if (mappedKey.flags & MOUSE_KEY ) { if (key_is_pressed(switchState)) { if (mappedKey.rawKey & MOUSE_UP) { y-=1; } if (mappedKey.rawKey & MOUSE_DN) { y+= 1; } if (mappedKey.rawKey & MOUSE_L) { x-= 1; } if (mappedKey.rawKey & MOUSE_R) { x+= 1 ; } } } else if (mappedKey.flags & SYNTHETIC_KEY) { if (mappedKey.rawKey == KEY_MOUSE_BTN_L || mappedKey.rawKey == KEY_MOUSE_BTN_M|| mappedKey.rawKey == KEY_MOUSE_BTN_R) { if (key_toggled_on (switchState)) { Mouse.press(mappedKey.rawKey); } else if (key_is_pressed(switchState)) { } else if (Mouse.isPressed(mappedKey.rawKey) ) { Mouse.release(mappedKey.rawKey); } } } else { if (key_is_pressed(switchState)) { record_key_being_pressed(mappedKey.rawKey); if (key_toggled_on (switchState)) { Keyboard.press(mappedKey.rawKey); } } else if (key_toggled_off (switchState)) { Keyboard.release(mappedKey.rawKey); } } } } handle_mouse_movement(x,y); release_keys_not_being_pressed(); } void setup_matrix() { //set up the row pins as outputs for (byte row = 0; row < ROWS; row++) { pinMode(rowPins[row], OUTPUT); digitalWrite(rowPins[row], HIGH); } for (byte col = 0; col < COLS; col++) { pinMode(colPins[col], INPUT); digitalWrite(colPins[col], HIGH); //drive em high by default s it seems to be more reliable than driving em low } //blank out the matrix. for (byte col = 0; col < COLS; col++) { for (byte row = 0; row < ROWS; row++) { matrixState[row][col] = 0; } } } void scan_matrix() { byte active_layer = current_layer; //scan the Keyboard matrix looking for connections for (byte row = 0; row < ROWS; row++) { digitalWrite(rowPins[row], LOW); for (byte col = 0; col < COLS; col++) { //If we see an electrical connection on I->J, if (digitalRead(colPins[col])) { matrixState[row][col] |= 0; // noop. just here for clarity } else { matrixState[row][col] |= 1; // noop. just here for clarity } // while we're inspecting the electrical matrix, we look // to see if the Key being held is a firmware level // metakey, so we can act on it, lest we only discover // that we should be looking at a seconary Keymap halfway through the matrix scan if (! (keymaps[active_layer][row][col].flags ^ ( MOMENTARY | SWITCH_TO_LAYER))) { // this logic sucks. there is a better way TODO this if (key_is_pressed(matrixState[row][col])) { active_layer = keymaps[current_layer][row][col].rawKey; } } } digitalWrite(rowPins[row], HIGH); } send_key_events(active_layer); } void report_matrix() { #ifdef DEBUG_SERIAL if (reporting_counter++ %100 == 0 ) { for (byte row = 0; row < ROWS; row++) { for (byte col = 0; col < COLS; col++) { Serial.print(matrixState[row][col],HEX); Serial.print(", "); } Serial.println(""); } Serial.println(""); } #endif } void report(byte row, byte col, boolean value) { #ifdef DEBUG_SERIAL Serial.print("Detected a change on "); Serial.print(col); Serial.print(" "); Serial.print(row); Serial.print(" to "); Serial.print(value); Serial.println("."); #endif } void setup() { Keyboard.begin(); Mouse.begin(); #ifdef DEBUG_SERIAL Serial.begin(115200); #endif setup_matrix(); } void loop() { scan_matrix(); // report_matrix(); reset_matrix(); }