/* -*- mode: c++ -*-
* Kaleidoscope-GhostInTheFirmware -- Let the keyboard write for you!
* Copyright (C) 2017, 2018 Gergely Nagy
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include
#include
#include
#include
// *INDENT-OFF*
const Key keymaps[][ROWS][COLS] PROGMEM = {
[0] = KEYMAP_STACKED
(___, ___, ___, ___, ___, ___, M(0),
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___,
___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___,
___),
};
// *INDENT-ON*
class EventDropper_ : public kaleidoscope::Plugin {
public:
EventDropper_() {}
kaleidoscope::EventHandlerResult onKeyswitchEvent(Key &mapped_key, byte row, byte col, uint8_t key_state) {
return kaleidoscope::EventHandlerResult::EVENT_CONSUMED;
}
};
static EventDropper_ EventDropper;
const macro_t *macroAction(uint8_t macro_index, uint8_t key_state) {
if (macro_index == 0 && keyToggledOn(key_state))
GhostInTheFirmware.activate();
return MACRO_NONE;
}
static const kaleidoscope::GhostInTheFirmware::GhostKey ghost_keys[] PROGMEM = {
{0, 6, 200, 50},
{0, 5, 200, 50},
{0, 4, 200, 50},
{0, 3, 200, 50},
{0, 2, 200, 50},
{0, 1, 200, 50},
{0, 0, 200, 50},
{1, 0, 200, 50},
{1, 1, 200, 50},
{1, 2, 200, 50},
{1, 3, 200, 50},
{1, 4, 200, 50},
{1, 5, 200, 50},
{1, 6, 200, 50},
{2, 6, 200, 50},
{2, 5, 200, 50},
{2, 4, 200, 50},
{2, 3, 200, 50},
{2, 2, 200, 50},
{2, 1, 200, 50},
{2, 0, 200, 50},
{3, 0, 200, 50},
{3, 1, 200, 50},
{3, 3, 200, 50},
{3, 4, 200, 50},
{3, 5, 200, 50},
{0, 7, 200, 50},
{1, 7, 200, 50},
{2, 7, 200, 50},
{3, 7, 200, 50},
{3, 6, 200, 50},
{3, 9, 200, 50},
{3, 8, 200, 50},
{2, 8, 200, 50},
{1, 8, 200, 50},
{0, 8, 200, 50},
{3, 10, 200, 50},
{3, 11, 200, 50},
{3, 12, 200, 50},
{3, 13, 200, 50},
{3, 14, 200, 50},
{3, 15, 200, 50},
{2, 15, 200, 50},
{2, 14, 200, 50},
{2, 13, 200, 50},
{2, 12, 200, 50},
{2, 11, 200, 50},
{2, 10, 200, 50},
{2, 9, 200, 50},
{1, 9, 200, 50},
{1, 10, 200, 50},
{1, 11, 200, 50},
{1, 12, 200, 50},
{1, 13, 200, 50},
{1, 14, 200, 50},
{1, 15, 200, 50},
{0, 15, 200, 50},
{0, 14, 200, 50},
{0, 13, 200, 50},
{0, 12, 200, 50},
{0, 11, 200, 50},
{0, 10, 200, 50},
{0, 9, 200, 50},
{0, 0, 0, 0}
};
KALEIDOSCOPE_INIT_PLUGINS(GhostInTheFirmware,
StalkerEffect,
Macros,
EventDropper);
void setup() {
Kaleidoscope.setup();
StalkerEffect.variant = STALKER(BlazingTrail);
GhostInTheFirmware.ghost_keys = ghost_keys;
}
void loop() {
Kaleidoscope.loop();
}