/* -*- mode: c++ -*- * Copyright (C) 2020 Keyboard.io, Inc. * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, version 3. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ #include "Kaleidoscope.h" #include "Kaleidoscope-Macros.h" // *INDENT-OFF* KEYMAPS( [0] = KEYMAP_STACKED ( Key_0 ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,M(0) ,ShiftToLayer(1) ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,Key_0 ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,ShiftToLayer(2) ), [1] = KEYMAP_STACKED ( Key_1 ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,___ ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,Key_1 ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,___ ), [2] = KEYMAP_STACKED ( Key_2 ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,___ ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,Key_2 ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,XXX ,___ ) ) // KEYMAPS( // *INDENT-ON* KALEIDOSCOPE_INIT_PLUGINS(Macros); const macro_t *macroAction(uint8_t macro_id, KeyEvent &event) { switch (macro_id) { case 0: if (keyToggledOn(event.state)) Layer.deactivate(0); else Layer.activate(0); break; } return MACRO_NONE; } void setup() { Kaleidoscope.setup(); } void loop() { Kaleidoscope.loop(); }