#pragma once // switch debouncing and status #include #define INJECTED B10000000 #define IS_PRESSED B00000010 #define WAS_PRESSED B00000001 #define keyWasPressed(keyState) ((keyState) & WAS_PRESSED) #define keyIsPressed(keyState) ((keyState) & IS_PRESSED) #define keyToggledOn(keyState) (keyIsPressed(keyState) && ! keyWasPressed(keyState)) #define keyToggledOff(keyState) (keyWasPressed(keyState) && ! keyIsPressed(keyState)) // Deprecated - Remove once the core has transitioned #define key_was_pressed(keyState) ((keyState) & WAS_PRESSED) #define key_is_pressed(keyState) ((keyState) & IS_PRESSED) #define key_toggled_on(keyState) (key_is_pressed(keyState) && ! key_was_pressed(keyState)) #define key_toggled_off(keyState) (key_was_pressed(keyState) && ! key_is_pressed(keyState))