/* -*- mode: c++ -*- * Kaleidoscope-Hardware -- Kaleidoscope Hardware Base class * Copyright (C) 2017, 2018 Keyboard.io, Inc * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, version 3. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ /** @file kaleidoscope/Hardware.h * Base class for Kaleidoscope hardware libraries. */ #pragma once #ifndef CRGB #error cRGB and CRGB *must* be defined before including this header! #endif /* All hardware libraries must define the following macros: * HARDWARE_IMPLEMENTATION - the name of your public object conforming to * the 'class Hardware' interface below. * CRGB(r,g,b) - explained below */ /** * Forward declaration of the cRGB structure. * * The base class does not define the cRGB structure, that is left up to the * individual Hardware libraries. We do a forward declaration here, because the * base hardware has methods that depend on a cRGB structure. * * The structure will need to have at least three members: r, g, and b - * compilation will fail otherwise. * * Despite its name, the members do not need to be in the order r g b -- most * likely they will be in an order that is convenient for the hardware. So * initializing a cRGB with a struct literal will give surprising results for any * colors where r, g, and b do not have the same value. Each Hardware library * defines a CRGB(r,g,b) macro which returns a literal cRGB with the given values. */ typedef struct cRGB cRGB; namespace kaleidoscope { /** Kaleidoscope Hardware base class. * Essential methods all hardware libraries must implement. */ class Hardware { public: /** * @defgroup kaleidoscope_hardware_leds Kaleidoscope::Hardware/LEDs * @{ */ /** * Sync the LEDs with the underlying hardware. This should make sure that * changes made before this call are reflected on the device. */ void syncLeds(void) {} /** * Set the color of a per-key LED at a given row and column. * * Setting the color does not need to take effect immediately, it can be * delayed until @ref syncLeds is called. * * @param row is the logical row position of the key. * @param col is the logical column position of the key. * @param color is the color to set the LED to. */ void setCrgbAt(byte row, byte col, cRGB color) {} /** * Set the color of a per-key LED at a given LED index. * * Setting the color does not need to take effect immediately, it can be * delayed until @ref syncLeds is called. * * @param i is the LED index to change the color of. * @param color is the color to set it to. */ void setCrgbAt(uint8_t i, cRGB color) {} /** * Returns the color of the LED at a given index. * * @param i is the index of the LED to return the color of. * * @returns The color at the given position. */ cRGB getCrgbAt(uint8_t i) { cRGB c = { 0, 0, 0 }; return c; } /** * Returns the index of the LED at a given row & column. * * @param row is the logical row position of the key. * @param col is the logical column position of the key. * * @returns The index of the LED at the given position, or -1 if there are no * LEDs there. */ int8_t getLedIndex(uint8_t row, byte col) { return -1; } /** @} */ /** @defgroup kaleidoscope_hardware_matrix Kaleidoscope::Hardware/Matrix * @{ */ /** * Scan the keyboard matrix, and act on it. */ void scanMatrix(void) {} /** * Read the state of the keyboard matrix. * * Do whatever is necessary to read the current keyboard state - but without * acting on it. * * This is primarily used by @ref scanMatrix, but may have other uses too. */ void readMatrix(void) {} /** * Act on the scanned keyboard matrix. * * Iterate through the scanned state (@see readMatrix), and act on any events. */ void actOnMatrixScan(void) {} /** @} */ /** @defgroup kaleidoscope_hardware_masking Kaleidoscope::Hardware/Key masking * * Sometimes there are situations when one wants to ignore key events for a * while, to mask them out. Masked keys will be ignored until they are * released. * * This is implemented in the Hardware library because that knows best how * to mask efficiently, as this requires a deeper knowledge of the hardware, * which is all but hidden from the rest of the plugins. * @{ */ /** * Mask out a key. * * Masking a key out means that any other event than a release will be * ignored until said release. * * @param row is the row the key is located at in the matrix. * @param col is the column the key is located at in the matrix. */ void maskKey(byte row, byte col) {} /** * Unmask a key. * * Remove the mask - if any - for a given key. To be used when the mask * needs to be removed without the key being released. * * @param row is the row the key is located at in the matrix. * @param col is the column the key is located at in the matrix. */ void unMaskKey(byte row, byte col) {} /** * Check whether a key is masked or not. * * @param row is the row the key is located at in the matrix. * @param col is the column the key is located at in the matrix. * * @returns true if the key is masked, false otherwise. */ bool isKeyMasked(byte row, byte col) { return false; } /** @} */ /** @defgroup kaleidoscope_hardware_reattach Kaleidoscope::Hardware/Attach & Detach * * In situations where one wants to re-initialize the devices, perhaps to * change settings inbetween, detaching from and then attaching back to the * host is a desirable feature to have. Especially if this does not cut power, * nor reboot the device. * * Because different hardware has different ways to accomplish this, the * hardware plugin must provide these functions. Kaleidoscope will wrap them, * so user code does not have to deal with KeyboardHardware. * @{ */ /** * Detach the device from the host. * * Must detach the device, without rebooting or cutting power. Only the end * points should get detached, the device must remain powered on. */ void detachFromHost() {} /** * Attack the device to the host. * * Must restore the link detachFromHost severed. */ void attachToHost() {} /** @} */ /** * @defgroup kaleidoscope_hardware_keyswitch_state Kaleidoscope::Hardware/Key-switch state * * These methods offer a way to peek at the key switch states, for those cases * where we need to deal with the state closest to the hardware. Some methods * offer a way to check if a key is pressed, others return the number of * pressed keys. * * @{ */ /** * Check if a key is pressed at a given position. * * @param row is the row the key is located at in the matrix. * @param col is the column the key is located at in the matrix. * * @returns true if the key is pressed, false otherwise. */ bool isKeyswitchPressed(byte row, byte col) { return false; } /** * Check if a key is pressed at a given position. * * @param keyIndex is the key index, as calculated by `keyIndex`. * * @note Key indexes start at 1, not 0! * * @returns true if the key is pressed, false otherwise. */ bool isKeyswitchPressed(uint8_t keyIndex) { return false; } /** * Check the number of key switches currently pressed. * * @returns the number of keys pressed. */ uint8_t pressedKeyswitchCount() { return 0; } /** @} */ /** * @defgroup kaleidoscope_hardware_misc Kaleidoscope::Hardware/Miscellaneous methods * @{ */ /** * Method to do any hardware-specific initialization. * * Called once when the device boots, this should initialize the device, and * bring it up into a useful state. */ void setup() {} /** @} */ }; }