# Kaleidoscope-Escape-OneShot ![status][st:stable] [![Build Status][travis:image]][travis:status] [travis:image]: https://travis-ci.org/keyboardio/Kaleidoscope-Escape-OneShot.svg?branch=master [travis:status]: https://travis-ci.org/keyboardio/Kaleidoscope-Escape-OneShot [st:stable]: https://img.shields.io/badge/stable-✔-black.svg?style=flat&colorA=44cc11&colorB=494e52 [st:broken]: https://img.shields.io/badge/broken-X-black.svg?style=flat&colorA=e05d44&colorB=494e52 [st:experimental]: https://img.shields.io/badge/experimental----black.svg?style=flat&colorA=dfb317&colorB=494e52 Turn the `Esc` key into a special key, that can cancel any active `OneShot` effect - or act as the normal `Esc` key if none are active, or if any of them are still held. For those times when one accidentally presses a one-shot key, or change their minds. ## Using the plugin To use the plugin, one needs to include the header, and activate it. No further configuration is necessary. ```c++ #include #include #include KALEIDOSCOPE_INIT_PLUGINS(OneShot, EscapeOneShot); void setup () { Kaleidoscope.setup (); } ``` The plugin only makes sense when using one-shot keys. ## Plugin methods The plugin provides the `EscapeOneShot` object, which has no public methods. ## Dependencies * [Kaleidoscope-OneShot](https://github.com/keyboardio/Kaleidoscope-OneShot) ## Further reading Starting from the [example][plugin:example] is the recommended way of getting started with the plugin. [plugin:example]: https://github.com/keyboardio/Kaleidoscope-Escape-OneShot/blob/master/examples/Escape-OneShot/Escape-OneShot.ino