# LED-AlphaSquare An alphabet for your per-key LEDs, `AlphaSquare` provides a way to display 4x4 "pixel" symbols on your keyboard. With this building block, one can build some sweet animations, or just show off - the possibilities are almost endless! ## Using the plugin To use the plugin, one needs to include the header in their Sketch, tell the firmware to `use` the plugin, and one way or another, call the `display` method. This can be done from a macro, or via the `AlphaSquareEffect` LED mode. ```c++ #include #include #include KALEIDOSCOPE_INIT_PLUGINS(LEDControl, AlphaSquare, AlphaSquareEffect); void setup() { Kaleidoscope.setup(); AlphaSquare.display (Key_A); } ``` ## Plugin methods The plugin provides the `AlphaSquare` object, which has its methods and properties listed below, and an `AlphaSquareEffect` LED mode, which has no methods or properties other than those provided by all LED modes. ### `.display(key)` ### `.display(key, col)` ### `.display(key, key_addr)` ### `.display(key, key_addr, color)` > Display the symbol for `key` at the given led address, with pixels set to > the specified `color`. If only `col` is provided, the first row - `0` is assumed. If > the column is omitted, then the third column - `2` - is used. > If the `color` is omitted, the plugin will use the global `.color` property. > > The plugin can display the English alphabet, and the numbers from 0 to 9. The > symbol will be drawn with the top-left corner at the given position. > > Please consult the appropriate hardware library of your keyboard to see how > keys are laid out in rows and columns. ### `.display(symbol)` ### `.display(symbol, col)` ### `.display(symbol, key_addr)` ### `.display(symbol, key_addr, color)` > As the previous function, but instead of a key, it expects a 4x4 bitmap in > the form of a 16-bit unsigned integer, where the low bit is the top-right > corner, the second-lowest bit is to the right of that, and so on. > > The `SYM4x4` macro can be used to simplify creating these bitmaps. ### `.clear(key)`, `.clear(symbol)` ### `.clear(key, col)`, `.clear(symbol, col)` ### `.clear(key, key_addr)`, `.clear(symbol, key_addr)` > Just like the `.display()` counterparts, except these clear the symbol, by > turning the LED pixels it is made up from off. ### `.color` > The color to use to draw the pixels. > > Defaults to `{ 0x80, 0x80, 0x80 }` (light gray). ## Plugin helpers ### `SYM4x4(...)` > A helper macro, which can be used to set up custom bitmaps. It expects 16 > values, a 4x4 square of zeroes and ones. Zeroes are transparent pixels, ones > will be colored. ## Extra symbols There is a growing number of pre-defined symbols available in the `kaleidoscope::plugin::alpha_square::symbols` namespace. Ok, growing may have been an exaggeration, there is only one as of this writing: ### `Lambda` > A lambda (`λ`) symbol. ## Dependencies * [Kaleidoscope-LEDControl](Kaleidoscope-LEDControl.md) ## Further reading Starting from the [example][plugin:example] is the recommended way of getting started with the plugin. [plugin:example]: /examples/LEDs/LED-AlphaSquare/LED-AlphaSquare.ino