#pragma once // switch debouncing and status #include #define INJECTED B10000000 #define IS_PRESSED B00000010 #define WAS_PRESSED B00000001 #define key_was_pressed(state) (state & WAS_PRESSED) #define key_is_pressed(state) (state & IS_PRESSED) #define key_toggled_on(state) (key_is_pressed(state) && ! key_was_pressed(state)) #define key_toggled_off(state) (key_was_pressed(state) && ! key_is_pressed(state))