#include "key_events.h" void handle_synthetic_key_event(Key mappedKey, uint8_t state) { if (key_toggled_on(state)) { if (mappedKey.flags & IS_CONSUMER) { ConsumerControl.press(mappedKey.rawKey); } else if (mappedKey.flags & IS_INTERNAL) { if (mappedKey.rawKey == LED_TOGGLE) { LEDControl.next_mode(); } } else if (mappedKey.flags & IS_SYSCTL) { SystemControl.press(mappedKey.rawKey); } else if (mappedKey.flags & IS_MACRO) { if (mappedKey.rawKey == 1) { Serial.print("Keyboard.IO keyboard driver v0.00"); } } } } custom_handler_t eventHandlers[HOOK_MAX]; Key lookup_key(byte keymap, byte row, byte col) { Key mappedKey; mappedKey.raw = pgm_read_word(&(keymaps[keymap][row][col])); return mappedKey; } void handle_key_event(Key mappedKey, byte row, byte col, uint8_t state) { if (!(state & INJECTED)) { mappedKey = lookup_key(temporary_keymap, row, col); } for (byte i = 0; eventHandlers[i] != NULL && i < HOOK_MAX; i++) { custom_handler_t handler = eventHandlers[i]; if ((*handler)(mappedKey, row, col, state)) return; } } bool handle_key_event_default(Key mappedKey, byte row, byte col, uint8_t state) { //for every newly pressed button, figure out what logical key it is and send a key down event // for every newly released button, figure out what logical key it is and send a key up event Key baseKey = Key_NoKey; if (!(state & INJECTED)) { baseKey = lookup_key(primary_keymap, row, col); } if ((baseKey.flags & SWITCH_TO_KEYMAP || baseKey.flags & SWITCH_TO_KEYMAP_MOMENTARY)) { handle_keymap_key_event(baseKey, state); } else if (mappedKey.flags & SYNTHETIC) { handle_synthetic_key_event( mappedKey, state); } else if (key_is_pressed(state)) { press_key(mappedKey); } return true; } void press_key(Key mappedKey) { if (mappedKey.flags & SHIFT_HELD) { Keyboard.press(Key_LShift.rawKey); } if (mappedKey.flags & CTRL_HELD) { Keyboard.press(Key_LCtrl.rawKey); } if (mappedKey.flags & LALT_HELD) { Keyboard.press(Key_LAlt.rawKey); } if (mappedKey.flags & RALT_HELD) { Keyboard.press(Key_RAlt.rawKey); } if (mappedKey.flags & GUI_HELD) { Keyboard.press(Key_LGUI.rawKey); } Keyboard.press(mappedKey.rawKey); } void handle_keymap_key_event(Key keymapEntry, uint8_t state) { if (keymapEntry.flags & SWITCH_TO_KEYMAP_MOMENTARY ) { if (key_toggled_on(state)) { if ( keymapEntry.rawKey == KEYMAP_NEXT) { temporary_keymap++; } else if ( keymapEntry.rawKey == KEYMAP_PREVIOUS) { temporary_keymap--; } else { temporary_keymap = keymapEntry.rawKey; } } if (key_toggled_off(state)) { temporary_keymap = primary_keymap; } // switch keymap and stay there } else if (key_toggled_on(state)) { temporary_keymap = primary_keymap = keymapEntry.rawKey; Storage.save_primary_keymap(primary_keymap); } }