/* -*- mode: c++ -*- * Kaleidoscope-GhostInTheFirmware -- Let the keyboard write for you! * Copyright (C) 2017, 2018 Keyboard.io, Inc * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, version 3. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ #include <Kaleidoscope.h> #include <Kaleidoscope-GhostInTheFirmware.h> #include <Kaleidoscope-LED-Stalker.h> #include <Kaleidoscope-Macros.h> // *INDENT-OFF* KEYMAPS( [0] = KEYMAP_STACKED (___, ___, ___, ___, ___, ___, M(0), ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___), ) // *INDENT-ON* class EventDropper_ : public kaleidoscope::Plugin { public: EventDropper_() {} kaleidoscope::EventHandlerResult onKeyswitchEvent(Key &mapped_key, KeyAddr key_addr, uint8_t key_state) { return kaleidoscope::EventHandlerResult::EVENT_CONSUMED; } }; static EventDropper_ EventDropper; const macro_t *macroAction(uint8_t macro_index, uint8_t key_state) { if (macro_index == 0 && keyToggledOn(key_state)) GhostInTheFirmware.activate(); return MACRO_NONE; } static const kaleidoscope::plugin::GhostInTheFirmware::GhostKey ghost_keys[] PROGMEM = { {0, 6, 200, 50}, {0, 5, 200, 50}, {0, 4, 200, 50}, {0, 3, 200, 50}, {0, 2, 200, 50}, {0, 1, 200, 50}, {0, 0, 200, 50}, {1, 0, 200, 50}, {1, 1, 200, 50}, {1, 2, 200, 50}, {1, 3, 200, 50}, {1, 4, 200, 50}, {1, 5, 200, 50}, {1, 6, 200, 50}, {2, 6, 200, 50}, {2, 5, 200, 50}, {2, 4, 200, 50}, {2, 3, 200, 50}, {2, 2, 200, 50}, {2, 1, 200, 50}, {2, 0, 200, 50}, {3, 0, 200, 50}, {3, 1, 200, 50}, {3, 3, 200, 50}, {3, 4, 200, 50}, {3, 5, 200, 50}, {0, 7, 200, 50}, {1, 7, 200, 50}, {2, 7, 200, 50}, {3, 7, 200, 50}, {3, 6, 200, 50}, {3, 9, 200, 50}, {3, 8, 200, 50}, {2, 8, 200, 50}, {1, 8, 200, 50}, {0, 8, 200, 50}, {3, 10, 200, 50}, {3, 11, 200, 50}, {3, 12, 200, 50}, {3, 13, 200, 50}, {3, 14, 200, 50}, {3, 15, 200, 50}, {2, 15, 200, 50}, {2, 14, 200, 50}, {2, 13, 200, 50}, {2, 12, 200, 50}, {2, 11, 200, 50}, {2, 10, 200, 50}, {2, 9, 200, 50}, {1, 9, 200, 50}, {1, 10, 200, 50}, {1, 11, 200, 50}, {1, 12, 200, 50}, {1, 13, 200, 50}, {1, 14, 200, 50}, {1, 15, 200, 50}, {0, 15, 200, 50}, {0, 14, 200, 50}, {0, 13, 200, 50}, {0, 12, 200, 50}, {0, 11, 200, 50}, {0, 10, 200, 50}, {0, 9, 200, 50}, {0, 0, 0, 0} }; KALEIDOSCOPE_INIT_PLUGINS(GhostInTheFirmware, StalkerEffect, Macros, EventDropper); void setup() { Kaleidoscope.setup(); StalkerEffect.variant = STALKER(BlazingTrail); GhostInTheFirmware.ghost_keys = ghost_keys; } void loop() { Kaleidoscope.loop(); }