Recently a proposed change to the firmware required a change to one of
the event handlers'/hooks' signatures.
Up to now, we only supported a single overload/implementation of a
event handler of a specific type. This means that changing handler signatures
was only possible by adding a handler method with a similar name and
a different signature like
EventHandlerResult
onKeyswitchEvent(Key &mappedKey, byte row, byte col, uint8_t keyState);
and
EventHandlerResult
onKeyswitchEvent2(Key &mappedKey, KeyAddr key_addr, uint8_t keyState);
As this was regarded as unacceptable confusion of the users of our
programming interface, this commit introduces some changes to the
event handler management.
Important changes:
* handlers can now be overloaded,
* handler signatures can be versioned,
* individual versions can be declared as deprecated,
* we now abort the compile if a handler reimplementation with a bad signature
is found,
* or if two or more handlers with correct signatures are detected that
are furtheron considered as ambiguous.
Impact on resources:
The proposed changes only affect the way things are handled at compile time.
No changes in terms of PROGMEM or RAM are to be expected.
Signed-off-by: Florian Fleissner <fleissner@inpartik.de>
Lots of things were already under the `kaleidoscope` namespace, but were in the
"wrong" directory. This big patchset moves everything under `kaleidoscope/`, and
namespaces `Layers_`. There are a few un-namespaced things, but because their
use is so widespread, and they're used so commonly, we don't want to namespace
those (like `handleKeyswitchEvent`), at least not yet.
As a minor side-effect, this moves a few global statics that were once in
`Layers.cpp` into the `Layer_` class itself, for clarity and encapsulation.
Non-namespaced headers that were used outside of Kaleidoscope itself will still
work, but will emit a compile-time warning.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>