detecting the device port at evaluation time rather than execution time.
This meant that we were doing the "where is the board" check for any
compilation target, even if we'd never flash.
Arduino's board probing is somewhat heavyweight and can take a couple of
seconds.
We move that logic into a shell expression executed at runtime.
On my laptop, this shaves 10 seconds off make -j 9 simulator tests,
which is pretty nice since that used to take about 30 seconds.
But on a plain `make simulator-tests`, it shaved a full minute from the
2 minute and 30 second runtime.
Instead of simply echoing "device.reset" into the device port, call
`bin/focus-send`, which sets the `raw` setting on the port, before writing into
it. Without that, the command is not recognised by the firmware.
We could do the stty call in the makefile directly, but to support macOS, we'd
need to treat that specially, and at that point, it's easier to just call
`bin/focus-send`. The sketch relies on having the Kaleidoscope repo available
anyway, so we can safely rely on `bin/focus-send` being there, too.
Because we're now using the tool in the makefiles, `focus-test` was renamed to
`focus-send`.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
On GD32, while the build process does create .hex files, we use the .bin ones
for flashing. So copy those to the appropriate place, and do the same symlinking
as for the .elf and .hex files.
Because .bin is not compiled on all platforms, we guard it with an if that
checks for its existence.
There might be a better way to do this, but this was fast and easy.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of using the phony `DEFAULT_GOAL` target, use make's special variable
`.DEFAULT_GOAL` to work around the problem of including arduino-cli.mk at the
top of the sketch makefile.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* only check on specific makefile targets
* use make's dependencies to propagate the check through the places we'd
normally want it for sketch makefiles
to set up a custom directory containing Arduino libraries to include in
your sketch's library search path.
Signed-off-by: Jesse Vincent <jesse@keyboard.io>
Fixes#1116 - now we don't include other random libraries in
Kaleidoscope's parent dir in our arduino search path
Signed-off-by: Jesse Vincent <jesse@keyboard.io>
With Dash, and presumably other shells that aren't Bash, calling read
with no arguments produces the error:
/bin/sh: 1: read: arg count
Passing a dummy argument produces the desired behavior.
Signed-off-by: Tim Pope <code@tpope.net>
This is a complete rework of how Kaleidoscope is built, but should be largely transparent to most developers and completely invisible to folks using the Arduino IDE.
Some advanced features of kaleidoscope-builder config files have gone away, but it’s likely that @algernon was the only person using them. The tradeoff is that we’re now using a much better maintained build tool under the hood and that we’re no longer as tied to a single specific directory structure.