The `layer_state_` bitfield is no longer necessary now that we have
activation-order layers. Removing it reduces clutter and saves a modicum of
PROGMEM & RAM.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This event handler is useful for plugins that need to react to events, but
should wait until after those events are fully processed before doing so. This
is useful for OneShot, which needs to keep keys active until after events that
trigger their release. The `afterEachCycle()` hook is unfortunately
insufficient for this purpose, because the same event could trigger multiple
plugins (e.g. TapDance & OneShot) to resolve events, and the OneShot should
apply only to the first ensuing report.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This fixes a problem with a plugin that returns `ABORT` from its
`onKeyswitchEvent()` handler, for a masked key addr. I'm convinced that a
better solution is to switch from using `Key_NoKey` (a.k.a. `Key_Masked`) to
using `Key_Transparent` as the default for new events, and thus, the value that
signals that a lookup should be done, but this at least fixes the bug for now,
with a much less intrusive change.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
`Runtime.hasTimeExpired()` had a minor flaw. Because it was comparing two values
using `>` instead of `>=`, it meant that a timeout set at 20ms wouldn't actually
time out until 21ms elapsed.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This allows plugins to override the current LED mode just before the LED sync is
done (i.e. after the mode sets the LED colors, but before those changes are
pushed to the hardware.)
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This class should help plugins that implement `onKeyswitchEvent()` to ensure
that they won't process the same event more than once.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
There's no need to trigger a keyboard HID report after processing a layer
change, so stop processing before calling `prepareKeyboardReport()` if
`event.key` is a layer change `Key`.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
The new version of the layer change `Key` handler is more consistent with the
other `KeyEvent` handling functions, and properly checks for a second layer
shift key being held when releasing the first one.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This defines four new event handlers for plugins to use with the forthcoming
redesigned main event loop:
- `onKeyEvent(KeyEvent &event)`
- `onPhysicalKeyEvent(KeyEvent &event)`
- `beforeReportingState(const KeyEvent &event)`
- `onAddToReport(Key key)`
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This allows it to return correct `KeyEvent` values when used by plugins that
need to track that information for delaying events.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
The `KeyEvent` type will encapsulate all of the data that will be passed to the
new generation of event handler functions.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
It was failing to exclude `MoveToLayer()` keys, so it would return `true`
incorrectly for them.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This is a complete rewrite of OneShot, based on the keymap cache
redesign. This allows OneShot to abort the release of a key, causing
its cache entry to stay valid if it's in an active state after the key
is released, allowing us to fix#896 (double-tapping a layer shift key
doesn't make it sticky).
Instead of tracking `Key` values, OneShot now uses two bitfields of
the keyboard in order to track the OneShot state of every valid
`KeyAddr` independently. This could enable the creation of a OneShot
"meta" key, which could be used as a way to make any key on the
keyboard exhibit OneShot behaviour.
The new OneShot plugin immediately replaces the OneShot `Key` value
with its corresponding "normal" key, and activates its OneShot status
by setting one bit in one of the bitfields.
Also included:
* A rewrite of LED-ActiveModColor that makes it compatible
with the new OneShot, and add support for Qukeys
* Updates to Escape-OneShot for compatibility and efficiency
* Minor updates to Qukeys
* The new KeyAddrBitfield class
KeyAddrBitfield:
This class can be used to represent a binary state of the physical key
addresses on the keyboard. For example, ActiveModColor can use to to
mark all the keys which should be highlighted at any given time. It
includes a very efficient iterator, which returns only `KeyAddr`
values corresponding to bits that are set in the bitfield. It checks a
whole byte at a time before examining individual bits, so if most bits
are unset most of the time, it's very fast, and suitable for use in
hooks that get called every cycle.
ActiveModColor:
This makes LED-ActiveModColor compatible with Qukeys, and removes its
16-modifier limit, while simultaneously reducing it's footprint in RAM
and eliminating a potential buffer overrun bug where it could have
written past the end of its state array.
Fixes#882Fixes#894Fixes#896
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
It's now being used by more than one plugin, and is likely to get used by at
least a third, if not more.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This replaces the `Layer.live_composite_keymap_[]` cache with a representation
of the keyboard's current state as an array of `Key` objects, one per key on the
keyboard. In this new array, an idle key will have the value `Key_Transparent`,
and a pressed key will have the value of whatever key it's currently mapped to
in the keymap (or whatever value the active set of plugins has assigned to
it). A value of `Key_NoKey` will mask that key until it is released.
If a plugin returns `ABORT` from its `onKeyswitchEvent()` handler, that means
that the keymap cache should not be updated. It's especially important to have
this occur after plugins like OneShot and Qukeys, where the key can stay
active (or become active) after the physical keyswitch has been released.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This will allow plugin handlers to send one of three different signals to the
calling hook functions, with three different interpretations:
`OK`: Continue calling the next handler.
`EVENT_CONSUMED`: Don't proceed to the next handler, but signal to the hook
function's caller that an event was handled successfully.
`ABORT`: Stop processing, and signal to the hook function's caller that the
event should be ignored.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Instead of only aborting hook functions if a handler returns `EVENT_CONSUMED`,
only continue abortable hooks if a handler returns `OK`. For existing core
plugins, this shouldn't make any difference because none of them use the `ERROR`
return value.
Also rename `shouldAbortOnConsumedEvent` to better match the new conditional.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This implements a new `FocusSerial` command: `plugins`. The `plugins` command
will reply back with a list of plugins enabled in the firmware. The list is not
exhaustive, only plugins that opt-in to this mechanism will be listed. It is
opt-in, because for a lot of plugins, having them listed isn't useful in a
practical sense.
The goal with this feature is to allow Chrysalis to detect plugins that would
affect what keys it offers, or which additional settings it displays, and do so
in a consistent way. This is why IdleLEDs has an `onNameQuery` handler too, even
though it can be detected otherwise: for consistency.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of safeguarding against an unrecoverable blank layer state by
guaranteeing that layer 0 is always active (and therefore always at the bottom
of the layer stack), we safeguard by a move to layer 0 if the only active layer
is deactivated.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
The `INSTANTIATE_WEAK_HOOK_FUNCTION` claimed that it's there for v1 API
compatibility alone - it is not. It allows us to have sketches that use no
plugins too, without them having to use `KALEIDOSCOPE_INIT_PLUGINS()` with a
dummy plugin.
We'd need a dummy plugin because `KALEIDOSCOPE_INIT_PLUGINS()` does not support
being invoked with an empty plugin list, due to technical reasons. From an
end-user point of view, not using the macro is much preferable to using it with
a dummy plugin. We can't automatically inject a dummy plugin either, again, due
to technical reasons.
Fixes#1005.
Signed-off-by: Jesse Vincent <jesse@keyboard.io>