Due to the introduction of MCU properties recently, we need to declare the class
for virtual builds, and can't get away with simply typedefing it to Base.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When using the A* pinouts, the bootloader should - by default - be Caterina, not
HalfKay, which should only be used for the legacy Teensy2 pinout.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This drops the now unused `ATMEGA32U4_KEYBOARD`, `ATMEGA32U4_DEVICE_PROPS`,
`ATMEGA_KEYSCANNER_PROPS`, `ATMEGA32U4_DEVICE`, `ATMEGA_KEYSCANNER_PROPS`, and
`ATMEGA_KEYSCANNER_BOILERPLATE` macros.
These were macros that made the code less verbose, but none of them were
future-proof, and all of them were pretty opaque. Using them did not help one to
understand the code.
All use of these have been changed to use the raw structures as-is, which is
more verbose, but much more extensible, and a whole lot clearer in intent
aswell.
Since these are not particularly user facing macros, I opted not to include them
in `UPGRADING.md`, and removed them without prior deprecation.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of using opaque macros which aren't even extensible, just expand them,
and use the raw data structures for the hardware definition. While this is more
verbose than the macros, it is more future proof, and clearer for the reader
too, because they don't need to understand the magic macros.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of using opaque macros which aren't even extensible, just expand them,
and use the raw data structures for the hardware definition. While this is more
verbose than the macros, it is more future proof, and clearer for the reader
too, because they don't need to understand the magic macros.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of using opaque macros which aren't even extensible, just expand them,
and use the raw data structures for the hardware definition. While this is more
verbose than the macros, it is more future proof, and clearer for the reader
too, because they don't need to understand the magic macros.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of using opaque macros which aren't even extensible, just expand them,
and use the raw data structures for the hardware definition. While this is more
verbose than the macros, it is more future proof, and clearer for the reader
too, because they don't need to understand the magic macros.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of using opaque macros which aren't even extensible, just expand them,
and use the raw data structures for the hardware definition. While this is more
verbose than the macros, it is more future proof, and clearer for the reader
too, because they don't need to understand the magic macros.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
While the code became shorter with the previous commit, it did not become much
easier to understand and follow. Some of the choices made weren't self
explanatory. For that reason, lets put comments around the relevant parts, that
explain why we've done it that way.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The `kaleidoscope::Device` aliases are there for use-cases that need to be
device agnostic, we do not need to use them in the hardware plugin itself,
because that plugin _is_ very much tied to the device. We can just use the
device specific original names.
To make things shorter, we can also set up a pair of aliases for
`KeyScannerProps` and `KeyScanner`, to make the declarations even shorter.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
With this, it is possible to set the time (in milliseconds) between scans. The
aim is to make it possible to change this setting in one's `setup()` in their
own sketch.
One can do that as follows:
`Kaleidoscope.device().keyscanner().setScanCycleTime(2000);`
This is currently only implemented for the ATmega keyscanner.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
We use 100kHZ for flashing, because that's more reliable. Use the same for
normal operation, for similar reasons. This appears to fix a frequent crash
issue.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
If LEDControl is used without any LEDMode plugin, `cur_led_mode_` is
an unitialized pointer. This initializes it to `nullptr` and guards
against accessing it.
Signed-off-by: Johannes Becker <alfalfasprossen@gmail.com>
This has been deprecated in March, 2019, has been a no-op since. While no
removal schedule was posted at the time, I believe it is safe to drop it now.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Originally scheduled for removal by mid-March. This also removes the similarly
deprecated named hardware object aliases.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Handling of the respective keys is moved to `beforeReportingState`
as the state of shift is only then available. Usage together with
OneShot requires OneShot to be initialized before LEDControl.
Signed-off-by: Johannes Becker <alfalfasprossen@gmail.com>
This introduces MCU properties, so that MCU drivers can change their behaviour
and/or setup tasks based on them, without having to write a `setup()` method or
a custom constructor for the top-level device.
In practice, this allows us to tell the MCU driver to - for example - disable
JTAG or clock division during setup, and thus, we won't need to do that in code
in the device constructor.
This is a breaking change, kind of, because the `mcu::Base` and
`mcu::ATmega32U4` drivers changed APIs. However, no device was using those
directly, only via `ATmega32U4Keyboard`, and those parts remain compatible.
While there, updated the `KBD4x` and `Splitography` devices to use the new
properties instead of a custom constructor.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This reverts commit c917acb8a1, because that
introduced breaking changes, and we want to address the problem in a different
way instead.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This introduces a new plugin - `FlashHelper` - to aid with firmware-assisted
flashing. During the flashing process, this plugin can temporarily disable the
`Prog` key.
Addresses the firmware part of keyboardio/Chrysalis#509.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
In ConsumerControlWrapper, accept a 10-bit value for the keycode.
Use uint16_t since that is the type KeyboardioHID uses.
Signed-off-by: Chris White <cxwembedded@gmail.com>
It seems the red component in the LEDs is a tiny bit stronger than the others,
so lets adjust the component's value a little on the firmware side to make
colors come out right.
This is not the best solution, it should eventually be configurable, but until
then, this is the best workaround we could come up with.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of scanning during the interrupt, do so in the main context, and only
use the interrupt for signaling that we need to scan. This resolves a problem
where scanning took too long, and we ended up missing events.
Fixes#812.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
While `ShiftToLayer` and `LockLayer` activate the given layer, and keep all
others active as well, `MoveToLayer` activates the given layer, and deactivates
all others. This allows one to have discrete layers that stand on their own,
without any other layers interfering.
Basically, this is a different way to work with layers, a less powerful, but
also simpler one.
Fixes#564.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
`Layer.move()` relied on `activate()` to update the caches, but `activate()`
worked under the assumption that we also `deactivate()` layers - which we did
not in `move()`, as we directly modified the state. Since we directly modify the
state, we can't rely on `activate()` either, and have to update the caches
ourselves.
Unlike `activate()`, we do this unconditionally, because there isn't a case
where we do not want to update them.
This makes `MoveToLayer()` play well with `Colormap`, and any other plugin that
rely on cached layer information, such as the topmost active layer.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This reverts commit 47c1e23fed, because changing
the order in the struct just made things worse. Looks like they _do_ need to be
RGB, but the CRGB macro still puts them in BGR order. This is consistent with
the Raise factory firmware, so lets stick with that.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
By means of this macro, headers can check if they are compiled
in the sketch compilation unit or in any other compilation unit.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
The new plugin exposes some layer control functions over Focus, to be able to
control layers from the host side.
Fixes#780.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When setting the idle timeout to zero, stop checking for idleness, and never
turn the LEDs off. Setting the timeout to a higher value again will resume the
plugin's functionality.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Even though the HID facade is deprecated in favour of the HID driver, to
maintain backwards compatibility, we should include `kaleidoscope/hid.h` by
default.
Fixes#793.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When handling the `led.brightness` command, we forgot to break out of the switch
statement, thus executing the `setall` branch too. This resulted in very slow
operations, because we had to wait for a read to timeout.
Adding a break fixes all that.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This changes the IdleLEDs plugin to only re-enable LEDs if they were disabled
due to idleness. If they were turned off any other way, the plugin will not
re-enable them. This makes it play better with the `Key_LEDToggle` key.
Fixes#790.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The new `.setBrightness()` and `.getBrightness()` methods control the brightness
of the LEDs, by dispatching them to the LED drivers. We dispatch to the drivers
so that nothing else needs to be aware of brightness control. Plugins will
always set the unadjusted colors, and anything and anyone who reads colors, will
also get the unadjusted values.
Pushing the adjustment down to the driver level makes everything smooth, and
since we do gamma correction there anyway, it makes sense to do brightness
adjustment at the same place, too.
Fixes#775.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The (internal) `::dygma::raise::Hand` class had two methods that weren't used by
Kaleidoscope at all: `.setAllLEDsTo` and `.setOneLEDTo`. Since they're unused,
remove them.
We weren't going to use them anyway, because they immediately sync to the LED
driver, while we want to do that in `syncLeds()`, and in there only.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This adds `LEDControl.disable()` and `LEDControl.enable()` which disable and
enable LED operations, respectively. These are meant to replace the current
`LEDControl.paused` property (which is getting deprecated with this change), and
do some additional work on top of just disabling or re-enabling future updates
and sync. Namely, `disable()` will also turn LEDs off, while `enable()` will
refresh them all, too.
We also add a dedicated `Key_LEDToggle` key to disable/enable LEDs. This is
useful when one wants to turn LEDs off, without changing active LED mode to
`LEDOff`.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The USB-Quirks plugin was relying on the old HIDAdaptor APIs, including
the (undocumented) defines that enable/disable the boot keyboard. Since we no
longer have those defines, the plugin was effectively a no-op.
This updates the plugin to work with the new APIs, without the need for ifdefs.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
`RaiseKeyScanner::pressedKeyswitchCount` and `::previousPressedKeyswitchCount()`
used `__builtin_popcountl` to count the bits set in the left and right hand
states, but that only looks at 32 bits out of the 64 we have in each half. We
should be using `__builtin_popcountll` instead.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
To make it easier to configure which HID implementation - and which parts of it
- a particular board uses, we turn our current HID facade (`kaleidoscope::hid`)
into a proper, Props-supported driver. This also allows us to get rid of the
`Kaleidoscope-HIDAdaptor-KeyboardioHID` library.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Make the Model01's `setup()` method non-static, so that we can call the parents
`setup()` method too. We want to do that so if new drivers are added, we
automatically pick those up.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
- Rewrite decay code to fade brightness smoothly with an x^4
relationship
- Fade hue linearly from orange to red rather than for a subset of
time from red to orange
Signed-off-by: Bart Nagel <bart@tremby.net>
With this change, each device can specify a short name in their device
properties, which will be used to override the HID shortname. Due to link order,
we need to do the override in the user sketch, so we hook into the `KEYMAPS`
macro, to call `_INIT_HID_GETSHORTNAME`, which will set the override up for us.
The short name defaults to "kaleidoscope".
Together with keyboardio/KeyboardioHID#61, fixeskeyboardio/KeyboardioHID#54.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The build now fails if the avr-gcc version is too old.
A verbose error message reports Arduino upgrade information.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
The two files kaleidoscope_internal/sketch_preprocessing/sketch_header.h
and kaleidoscope_internal/sketch_preprocessing/sketch_footer.h
are automatically pasted at the top and bottom of the
preprocessed sketch.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
Sketch exploration choked on the rare case that an empty keymap
was supplied with `KEYMAP()`.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
To be able to compile a firmware for the Raise, we need to include the HID
facade, and the base keyscanner implementation from the Raise device plugin.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This was done to enable separate inclusion of the central runtime
class without having to include the central header
kaleidoscope/Kaleidoscope.h which used to pull in a lot of stuff that is
not required in many compilation units.
The new class `Runtime_` lives in namespace kaleidoscope its singleton
instance is `kaleidoscope::Runtime`. It is now only available internally
in library Kaleidoscope but not from the sketch.
The original class name `Kaleidoscope_` in global scope has been deprecated.
The original instance name `Kaleidoscope` in global scope has been
preserved to be used by end users in their sketches.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
This implements an extension to the `TapDance` plugin, allowing us to store
`tapDanceActionKeys()`-esque lists in Storage. The core idea here is very
similar to that of `DynamicMacros`: we dump/restore the full list via Focus,
build a cached index on setup and any updates, and play back the selected key
when need be.
Unlike `DynamicMacros`,this plugin is built on top of `TapDance` and cannot
function without it.
Fixes#730.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The virtual hid was recently included in the core firmware repo.
Due to missing `#ifdef KALEIDOSCOPE_VIRTUAL_BUILD` in some
files, two versions of the hid library, one for the virtual and one for
the physical device were build. The linker perferred the one that it
encountered first. That caused a link order dependency that possibly
renders some firmware builds without HID reports being send to the host.
This change adds thse missing `#ifdef KALEIDOSCOPE_VIRTUAL_BUILD`
clauses.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
This static member did not have an instance under
certain circumstances. A typical workaround for such
a situation is to make it a local static of an accessor
function. By this means the one definition rule is
not violated and the object always instanciated. It is still optimized
away by the compiler in case device::Base<...>::LEDs() is not called.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>