Instead of repeating the same cRGB reading code in three places, use the
recently introduced Focus.readColor() function. This both makes the code
cleaner, and more than 50 bytes smaller too.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of using a lambda (which is not constexpr in C++11), use a temporary,
anonymous struct instance to wrap the `static_assert`, which is constexpr in
C++11.
Fixeskeyboardio/Model01-Firmware#53. Thanks to @noseglasses for finding the
cause, and explaining the fix!
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Many plugins use timers, and most of them will call `millis()`, which isn't
wrong, but isn't the most efficient either. While `millis()` isn't terribly
expensive, it's not cheap either. For most cases, we do not need an exact timer,
and one updated once per cycle is enough - which is what `.millisAtCycleStart()`
is. Having a timer that is consistent throughout the whole cycle may also be
beneficial.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Use ./_build/ for the build path by default, and do not delete it at the end of
compilation, only when doing a clean.
Fixes#315.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of hardcoding the max program size, pick it out of boards.txt, like we
pick the device VID and PID.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The member functions of the union now take all arguments const, meaning
that it is not possible to modify this value somehow. This reduces the
chance of subtle bugs and widens the contexts in which these member
functions can be used.
Furthermore, one signature took a `Key' by value while all functions
take `Key' by reference. For the sake of consistency, this was adapted
to.
Making the member functions of Key `const' explicitly flags that they
will not change the union. This will allow to use Key in const contexts.
Adding the `constexpr' specifier to the function makes it possible to
rely on the results at compile time. This puts some kind of restrictions
on the function, especially when using C++11 and not a newer standard,
but these restrictions were already fulfilled, so this seems to be safe.
Updates the formatting a bit, and adds a few entries too. Still much to be done,
but... small steps!
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
By far the most common deprecation will be the event handler and loop hook
deprecation. Make them less scary, and point out that unless one's a developer,
they likely need not care.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Moving the deprecation messages to a separate header, and adding a few helpers
allow us to write much more detailed deprecation messages, without needlessly
making the code look incredibly messy.
This also updates most of the deprecation messages to be much more helpful, and
provide hints at how to fix the warnings produced by them.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Rearranged a little, so deprecation is a section, and we can put other things,
notes, into the document. With the rearrangement, added a section about the new
plugin API, and explained the API version bump too.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Due to the plugin API redesign, plugins that migrate may want to ensure they are
compiled against a recent enough Kaleidoscope. Others may opt to provide
separate implementations for each version. For this to work, we need to bump the
API version.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Fixed a conditional so that the event handlers of old-style plugins will be
called. Without this, they don't, and old-style plugins that install event
handlers, would not work.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
With this redesign, we introduce a new way to create plugins, which is easier to
extend with new hook points, provides a better interface, uses less memory, less
program space, and is a tiny bit faster too.
It all begins with `kaleidoscope::Plugin` being the base class, which provides
the hook methods plugins can implement. Plugins should be declared with
`KALEIDOSCOPE_INIT_PLUGINS` instead of `Kaleidoscope.use()`. Behind this macro
is a bit of magic (see the in-code documentation) that allows us to unroll the
hook method calls, avoid vtables, and so on. It creates an override for
`kaleidoscope::Hooks::*` methods, each of which will call the respective methods
of each initialized plugin.
With the new API come new names: all of the methods plugins can implement
received new, more descriptive names that all follow a similar pattern.
The old (dubbed V1) API still remains in place, although deprecated. One can
turn it off by setting the `KALEIDOSCOPE_ENABLE_V1_PLUGIN_API` define to zero,
while compiling the firmware.
This work is based on #276, written by @noseglasses. @obra and @algernon did
some cleaning up and applied a little naming treatment.
Signed-off-by: noseglasses <shinynoseglasses@gmail.com>
Signed-off-by: Jesse Vincent <jesse@keyboard.io>
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This can be used to see the effect of changes on the core firmware alone,
without any plugins or the like.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Use a timeout calculation method that is not affected by overflow, and also
requires 16 bits less.
This likely fixes#8.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Based on #306, with slightly improved text. Thanks to Ross Donaldson
(@Gastove) for the original pull request!
Closes#306.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
With the previous algorithm, once every 65 seconds, there would be a significant jump in
the brightness of the "breathing" LEDs as the 16-bit value recorded from `millis()`
overflowed. Instead of dividing by 12, I changed it to a bit shift (4 bits; equivalent to
division by 16), so when the integer overflow occurs, the next value is what it should be.