We expect the keymap in EEPROM to be set up by the time we get to use it,
instead of having uninitialized EEPROM there. So remove the special handling of
0xffff.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Allows other plugins to request a slice of EEPROM, and returns the starting
location of their area. Makes a CRC out of the slice sizes, so that it can
detect when the EEPROM and the Sketch become out of sync. Handling that case is
left up to the user.
As a consequence, we no longer reserve a big chunk of EEPROM for the keymap,
that just becomes another slice of it, which can be anywhere. This makes it a
bit harder to adjust the size of it, but as far as this plugin goes, playing
with the EEPROM layout will usually mean having to update its contents from
scratch, anyway.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
The `keymap.dump` command should dump up to `maxLayers` amount of layers,
instead of a hardcoded four.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Instead of calling the `.write` method of `ConsumerControl`/`SystemControl`,
which registers the key, sends a report, then unregisters, and reports again,
just `.press` it when the key is pressed, as we did before.
However, since `.press` always sends a report, and so does `.releaseAll`, we
can't have it the same way we do for `Keyboard`. We need to explicitly release
the consumer/system key, when the triggering key is released too. Not doing so
makes the key stuck, as we never release it, and that will upset the operating
system very much.
With this patch, we do an explicit release when the key toggles off, and thus,
we support both holding the key, and allowing the OS to trigger repeat, and, the
key won't be stuck, either!
Fixes#120.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
We want to allow plugins to change how keys are looked up - or where they are
looked up from -, and for this, the way we do that final lookup from `keymaps`
or elsewhere, must be overrideable.
We do this by having a `getKey` function pointer in the `Layer_` class, which
defaults to `getKeyFromPROGMEM`. Any plugin, or sketch, can change where
`getKey` points to, and thereby change the way keys are looked up.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
If we want to allow plugins to implement EEPROM storage, it is best if we don't
do anything with EEPROM in the core firmware. As such, remove the
`Layer.defaultLayer` call from `Kaleidoscope.setup`.
With that gone, the `keymap_count` argument is obsolete, so drop it from
`Kaleidoscope.setup()` - but we keep an temporary `setup()` with the old arity,
so that plugins can be updated at a slower pace.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
The `USE_PLUGINS()` macro is a clever hack, to make it seem like
`Kaleidoscope.use()` is type-safe. It pushes its arguments into an appropriately
typed array, so anything that does not fit the criteria, will trigger a compiler
error.
It then never uses the array, and passes the plugins over to
`Kaleidoscope.use`, adding the trailing `NULL`, making it even easier to
use.
Since the array this macro creates is never used, the compiler will
optimize it out fully. As such, by using this macro, we incur neither
any size penalties, nor any run-time penalties. Everything happens at
compile-time.
Fixes#100.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
To make things easier, just include the main header. It includes
everything else we need, and this way we do not need to cherry pick, nor
care if any of the other headers move, disappear, etc.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Having the hooks, and the hook methods in the Kaleidoscope object means
we don't have to litter the definitions of the arrays around, and that
the hooks are more tied to the object. We pollute the global namespace
less, and having them in the object means that the hook helper functions
will not be optimized out if not used within the Kaleidoscope repo.
All in all, this saves us about 56 bytes of code, allows us to remove
some hacks, and pulls things that are closely knit, closer together.
While there, also changed the name of the `custom_handler_t` and
`custom_loop_t` types to `eventHandlerHook` and `loopHook` (both under
the `Kaleidoscope_` class), to better reflect what they are for.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
The plugin.h header only defined the KaleidoscopePlugin class, and while
there was a reason it was separate from Kaleidoscope.h, that reason is
long gone. Merge it there, and remove any reference to plugin.h, as it
is not needed anymore.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>