Instead of a low-level interface where one has to set the EEPROM-stored layers
and the lookup method separately, introduce a `setup` method that combines the
two in a much easier to grasp interface. It takes a layer number, and an
optional mode, and sets things up accordingly.
With this new setup procedure comes a new way of how the plugin works: instead
of being able to override the keymap in EEPROM, we extend it (or use a custom
implementation, for advanced use-cases). The default layer can still be set via
Focus, thus effectively overriding the keymap in PROGMEM. To better support
this, a new Focus command is introduced too: `keymap.roLayers`, which returns
the number of layers in PROGMEM.
The `keymap.transfer` Focus command is removed, because it can be done much more
reliably from the host side, building on top of `keymap.map`.
The rest of the lower-level interface is still there, though undocumented, for
advanced use-cases the new simplified setup does not fit.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
While there, drop the `keymap.layer` command, which was a workaround to a
Chrysalis bug fixed since.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
To make it easier to use the plugin, pull in `EEPROMSettings` by default, and
explicitly call its `onSetup` (it is safe to do so), so user sketches don't have
to if they don't use `EEPROMSettings` directly. Also set `Layer.getKey` to
`EEPROMKeymap.getKeyOverride` to provide a sensible default.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
While the original plugin was written independently, significant developments
were made while working for Keyboard.io. As such, I feel it is appropriate to
assign copyright to the company.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
While the original plugin was written independently, significant developments
were made while working for Keyboard.io. As such, I feel it is appropriate to
assign copyright to the company.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
After talking with Jesse, this changes the license to GPLv3 (only), where
appropriate, and adds copyright headers to all files that were missing them.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
For a while now, Kaleidoscope does nothing if keys are idle. This example relied
on events being fired in the idle case too. So instead of relying on that, move
the holding logic to `loop()`.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
With this redesign, we introduce a new way to create plugins, which is easier to
extend with new hook points, provides a better interface, uses less memory, less
program space, and is a tiny bit faster too.
It all begins with `kaleidoscope::Plugin` being the base class, which provides
the hook methods plugins can implement. Plugins should be declared with
`KALEIDOSCOPE_INIT_PLUGINS` instead of `Kaleidoscope.use()`. Behind this macro
is a bit of magic (see the in-code documentation) that allows us to unroll the
hook method calls, avoid vtables, and so on. It creates an override for
`kaleidoscope::Hooks::*` methods, each of which will call the respective methods
of each initialized plugin.
With the new API come new names: all of the methods plugins can implement
received new, more descriptive names that all follow a similar pattern.
The old (dubbed V1) API still remains in place, although deprecated. One can
turn it off by setting the `KALEIDOSCOPE_ENABLE_V1_PLUGIN_API` define to zero,
while compiling the firmware.
This work is based on #276, written by @noseglasses. @obra and @algernon did
some cleaning up and applied a little naming treatment.
Signed-off-by: noseglasses <shinynoseglasses@gmail.com>
Signed-off-by: Jesse Vincent <jesse@keyboard.io>
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This can be used to see the effect of changes on the core firmware alone,
without any plugins or the like.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
We are moving towards including the Adaptor from the Hardware library, so we
need not pull them in from user sketches (or from core).
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
At some point, we want to remove the default include, so start including the
extra library in the examples.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This macro allows the definition of the LayerCount variable and the
keymaps[] array together. It shouldn't break old sketches, but this is
probably not all that's necessary; LayerCount still doesn't get
initialized outside the macro.
This file is meant to be included in sketch files in order to make
data available to Kaleidoscope functions. In particular, the size of
the keymaps[] array (i.e. the number of defined layers), which is
needed in order to prevent reading uninitialized memory past the end
of that array due to Key_KeymapNext_Momentary.
This took some trial and error to figure out, but once I determined
that the example sketches were being built, I made this change to keep
the build working. Hopefully this will satisfy Travis-CI.
Updated the code to conform to the latest style guide. And added a bit of
documentation too, while there.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>