The new device APIs were built on top of composition (instead of inheritance,
like the former one). At the highest level, we have `kaleidoscope::device::Base`
and `kaleidoscope::device::BaseProps`. The latter is a set of overrideable
properties, components that make up the device: the key scanner, LEDs, MCU, and
so on.
Many components - like the key scanner and LEDs - also come in a similar setup:
the base class and properties, because this allows us to make them fairly
efficient templates.
All of the existing devices have been ported to the new APIs. While the old
`Hardware` base class remains - for now, and deprecated - it is not guaranteed
to work.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of having to define `HARDWARE_IMPLEMENTATION` to the class name of the
device, and define `KeyboardHardware` from within the plugin, let all devices
set `kaleidoscope::Device` to their own class via a typedef. Furthermore,
instead of `KeyboardHardware`, use `Kaleidoscope.device()` instead. This makes
device plugins a little bit simpler, and our naming more consistent.
Because some parts of the firmware need to access the device object before the
`Kaleidoscope` object is available, we can't make it a member of that. For this
reason, the device object is `kaleidoscope_internal::device`, and
`Kaleidoscope.device()` wraps it. In general, the wrapper should be used. But if
access to the device is required before `Kaleidoscope` is available, then that's
also available.
The `Kaleidoscope` object grew a few more wrappers: `storage()` and
`serialPort()`, so that one doesn't need to use `Kaleidoscope.device()`
directly, but can use the wrappers, which are noticably shorter to write.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Some boards used to provide the device object under an alias named after the
device itself. For the sake of consistency, we do not want to provide these
aliases in the future. As such, deprecate them, and update all users to use
`KeyboardHardware` instead.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
In Virtual builds the explicitly defined new operator
collides with that of the standard library. To fix
this, we make the standard library version available.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
Before this change the preprocessor choked on macros or function macros
being passed to DEFINE_HAS_MEMBER_TRAITS. That made it impossible to
generate template class names that e.g. make use of the __COUNTER__
macro.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
Added a version of the standard library type_traits header with
slight modifications for avr-gcc.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
This PR introduces the concept of dynamic LED modes. Those are LED modes whose class instances
have a restricted lifetime that lasts only as long as a LED mode is active. By this means
it is possible to support a greater amount of LED modes - especially RAM-hungry ones - in the same firmware build. The amount of RAM used to store dynamic LED modes is now bounded
by the maximum size (`sizeof(...)`) of the largest dynamic LED mode.
Old-style LED modes are furtheron called _static_ in the terminology of this PR. They are still supported and blend in nicely with the newly introduced dynamic LED modes.
All changes are entirely backward compatible. No user sketches or existing user plugins require changes.
The greatest benefit of this change is that it drastically reduces the consumption of RAM
when multiple complex LED modes are used. Currently the most complex stock LED mode is
the wavepool effect. Its plugin requires around 140 bytes of RAM that are statically allocated and cannot be shared with any other features.
With this change it becomes possible to have a large number of such resource-hungry LED modes in parallel without a significant gain in RAM consumption.
For the stock firmware this change means a small (~30 byte) growth in terms of PROGMEM. On the other hand it reduces the amount of statically consumed RAM by ~90 bytes. As the current atmel architectures come with around ten times as much PROGMEM as RAM, this means a great improvement as RAM is the more critical resource.
If the wavepool effect, a especially RAM-hungry LED mode is added to the stock firmware,
the saving of RAM increases to 160 bytes which is almost 8% of RAM of the Keyboardio Model01.
A new interface class `LEDModeInterface` was introduced that those plugins
that export dynamic LED modes inherit from. To remain backward compatible, the `LEDMode` class that all pre-existing LED mode plugins inherited from is also derived from `LEDModeInterface`.
The new interface class currently lives in header `LEDMode.h` (see information about this new header below). This is because `LEDMode` and `LEDModeInterface` will
always be used together by dynamic LED modes. Thus, an extra header for `LEDModeInterface` would only mean extra include work for users writing plugins.
Those plugins that export dynamic LED modes must furtheron provide a exported type `DynamicLEDMode`.
This can either be done by defining a nested class of that name or by typedef-ing a class that is defined at global scope to `DynamicLEDMode`. See the modified stock LED modes for examples.
Some of those plugins that export dynamic led modes require access to their particular
dynamic LED mode. By adding the macro `ACCESS_THIS_LED_MODE` to the plugin class definition,
additional data and methods (an integer `led_mode_id_) are synthesized, that enable the plugin class to gain access to their particular dynamic LED mode instance (as long as it is active).
The synthesized integer member `led_mode_id_` can be used to query if the currently active LED mode is the oned handled by the plugin class instance (note that there might be more than one plugin instance of the same class and thus also several dynamic LED modes, see e.g. the solid color LED mode).
A query in the plugin's event handler e.g. looks as follows.
```cpp
if (::LEDControl.get_mode_index() != led_mode_id_)
return EventHandlerResult::OK;
```
All stock LED modes have been adapted to export dynamic LED modes (if possible).
This does not apply to all of them as for some the transition would have provided no gain.
It would even have meant a deterioration of resource consumption for those few pre-existing stock LED mode plugins that hardly have no (static) data-members at all (like e.g. `LEDOff`).
To reduce the amount of compile unit and header interdependencies, the class `LEDMode` has been moved to a header/implementation file of its own.
The `LEDControl` class now does not have a static array anymore to store LED mode pointers.
Instead, it delegates the core LED mode handling to a newly introduced `LEDModeManager` class
that lives in internal namespace. The `LEDModeManager` class is there to restrict access
to LED modes but also to wrap up core LED mode handling. If this functionality would
have been added to class `LEDControl`, far too much of the internals of LED mode handling would have been exposed to users through header `LEDControl.h`.
The new internal header `array_like_storage.h` contains a template class that is used to generate
array-like storages. Here array-like means that the contained pieces of information
are stored contiguously in memory in the same way as they would be when defining
language intrinsic (C-style) arrays. This type of storage is especially useful to generate array-like data struktures
in PROGMEM at compile time based on a list of global objects or POD data. By casting the array-like storage's address
to the content's pointer type, an array-like indexed access is possible.
In this PR an array-like data structure is used to generate a PROGMEM
array of LED mode factories. Array-like data structures could also become useful in other places and for future applications.
The most complex part of the implementation of the new LED mode handling is wrapped up in
`LEDModeManager.h` and `LEDModeManager.cpp` to hide it from users' site.
There, recursive template classes are used to setup an array-like data structure of `LEDModeFactory` instances in PROGMEM. Each of the stored `LEDModeFactory`s are associated with one LED mode-plugin as specified in the sketch. The template mechanism filters out any other plugins unrelated to LED modes. `LEDModeFactory`s thereby handle both static and dynamic LED modes.
Class `LEDModeManager` provides access to the LED mode factories and LED modes in general. It exports methods to query the number of LED modes and to activate a LED mode by its mode-ID. Most of this is only available to `LEDControl` that represents the actual user interface.
When a dynamic LED mode is activated, a dedicated `LEDModeFactory` generates an instance of the dynamic LED mode class in the
LED mode buffer. This buffer is shared by all dynamic LED modes. Its size has been determined at compile time by examining all exported dynamic LED mode types and determining the maximum necessary amount of RAM to store any of those.
All LED mode handling related data structures are generated at compile time, based on
the list of plugins that are passed to `KALEIDOSCOPE_INIT_PLUGINS(...)`. This function macro invokes a new function macro `_INIT_LED_MODE_MANAGER` from `LEDModeManager.h` that handles the LED mode related stuff.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
A traits class that is used to check if a class implements a
method with a given signature was already used by
the eventhandler signature check. It has now been moved to
its own traits header (macro name is DEFINE_HAS_METHOD_TRAITS).
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
Recently a proposed change to the firmware required a change to one of
the event handlers'/hooks' signatures.
Up to now, we only supported a single overload/implementation of a
event handler of a specific type. This means that changing handler signatures
was only possible by adding a handler method with a similar name and
a different signature like
EventHandlerResult
onKeyswitchEvent(Key &mappedKey, byte row, byte col, uint8_t keyState);
and
EventHandlerResult
onKeyswitchEvent2(Key &mappedKey, KeyAddr key_addr, uint8_t keyState);
As this was regarded as unacceptable confusion of the users of our
programming interface, this commit introduces some changes to the
event handler management.
Important changes:
* handlers can now be overloaded,
* handler signatures can be versioned,
* individual versions can be declared as deprecated,
* we now abort the compile if a handler reimplementation with a bad signature
is found,
* or if two or more handlers with correct signatures are detected that
are furtheron considered as ambiguous.
Impact on resources:
The proposed changes only affect the way things are handled at compile time.
No changes in terms of PROGMEM or RAM are to be expected.
Signed-off-by: Florian Fleissner <fleissner@inpartik.de>
This commit silences a warning due to an undefined variable.
A first attemt to locally supress the warning using compiler pragmas was
unsuccessfull due to a compiler bug in all gcc versions. This bug
in all gcc versions below 6.1 makes local diagnostics suppression useless.
As future versions of Arduino will ship with later versions of gcc
from a certain point on, the supplied warning suppression macros will become useful
to avoid the necessity to set global compiler flags like -Wno... and to
enable more precise warning suppression.
The new header file comes with an example that explains how to use
the suppression mechanism.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
Various old methods provided by `Layer` have been deprecated for a while, and
were scheduled to be removed by February 14, 2019. We're past that, so lets
remove them.
Fixes#577.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
In general, we want method names to be verbs, because they convey actions. The
`Layer.on()`, `Layer.off()`, etc family of functions weren't like that. It
wasn't immediately obvious that they turn layers on and off.
Furthermore, `Layer.next()` and `Layer.previous()` were even more confusing,
because one could easily think they implied moving to the selected layers, while
in practice, they just activated them.
All of these have new names, that better describe what they do. The old names
are still present, but emit a deprecation warning.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
In the original `KeyboardioFirmware`, this was used to store the default keymap
index in EEPROM. When we removed the EEPROM storage, it was meant to be used by
sketches to set a default layer (the minimum layer one can switch to), which was
not nearly as useful. Even worse, the behaviour was complicated to reason about,
and it wasn't used anyway.
For these reasons, it is now deprecated, and will eventually be removed.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Lots of things were already under the `kaleidoscope` namespace, but were in the
"wrong" directory. This big patchset moves everything under `kaleidoscope/`, and
namespaces `Layers_`. There are a few un-namespaced things, but because their
use is so widespread, and they're used so commonly, we don't want to namespace
those (like `handleKeyswitchEvent`), at least not yet.
As a minor side-effect, this moves a few global statics that were once in
`Layers.cpp` into the `Layer_` class itself, for clarity and encapsulation.
Non-namespaced headers that were used outside of Kaleidoscope itself will still
work, but will emit a compile-time warning.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
After talking with Jesse, this changes the license to GPLv3 (only), where
appropriate, and adds copyright headers to all files that were missing them.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Scheduled for removal on 2018-08-20, this drops the V1 API and all deprecation
messages. We only keep one message, that errors out in case
`KALEIDOSCOPE_ENABLE_V1_PLUGIN_API` is set. Also drops `Consumer_SNapshot`,
which was a typo'd name.
`UPGRADING.md` updated accordingly.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
As per UPGRADE.md, remove `Kaleidoscope.setup(KEYMAP_SIZE)`,
`event_handler_hook_use`, `loop_hook_use`, `USE_PLUGINS`, `MOMENTARY_OFFSET`,
`key_was_pressed`, `key_is_pressed`, `key_toggled_on`, and `key_toggled_off`.
These were deprecated between July and October 2017, and have been marked for
deletion for over a month.
Also updated UPGRADE.md, moving the section about these to a new, "deprecated
and removed" section.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
By far the most common deprecation will be the event handler and loop hook
deprecation. Make them less scary, and point out that unless one's a developer,
they likely need not care.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Moving the deprecation messages to a separate header, and adding a few helpers
allow us to write much more detailed deprecation messages, without needlessly
making the code look incredibly messy.
This also updates most of the deprecation messages to be much more helpful, and
provide hints at how to fix the warnings produced by them.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
With this redesign, we introduce a new way to create plugins, which is easier to
extend with new hook points, provides a better interface, uses less memory, less
program space, and is a tiny bit faster too.
It all begins with `kaleidoscope::Plugin` being the base class, which provides
the hook methods plugins can implement. Plugins should be declared with
`KALEIDOSCOPE_INIT_PLUGINS` instead of `Kaleidoscope.use()`. Behind this macro
is a bit of magic (see the in-code documentation) that allows us to unroll the
hook method calls, avoid vtables, and so on. It creates an override for
`kaleidoscope::Hooks::*` methods, each of which will call the respective methods
of each initialized plugin.
With the new API come new names: all of the methods plugins can implement
received new, more descriptive names that all follow a similar pattern.
The old (dubbed V1) API still remains in place, although deprecated. One can
turn it off by setting the `KALEIDOSCOPE_ENABLE_V1_PLUGIN_API` define to zero,
while compiling the firmware.
This work is based on #276, written by @noseglasses. @obra and @algernon did
some cleaning up and applied a little naming treatment.
Signed-off-by: noseglasses <shinynoseglasses@gmail.com>
Signed-off-by: Jesse Vincent <jesse@keyboard.io>
Signed-off-by: Gergely Nagy <algernon@keyboard.io>