Switch the plugin to use the `F303CC_GENERIC` variant rather than `F303ZE_EVAL`,
to match the hardware more closely. Also drop the keyscanner, we do not need
that for most testing, and it was just complicating things.
On top of those simplifications, add a `serialPort()` method to make
`FocusSerial` work, and `rebootBootloader()` to make rebooting function as one
would expect.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
There are a number of places in our code where clang-format tries too hard, and
destroys human readability, so I protected them with `clang-format off`
directives.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Three plugins (`AutoShiftConfig`, `EscapeOneShotConfig` and `TypingBreaks`) that
used the same checker pattern to see if their storage slice is uninitialized now
use the new `storage().isSliceUninitialized()` method instead.
This reduces code duplication, among other things.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This standardizes namespace closing brackets for namespace blocks. Each one is
on its own line, with a comment clearly marking which namespace it closes.
Consecutive lines closing namespace blocks have no whitespace between them, but
there is one blank line before and after a set of namespace block closing lines.
To generate the namespace comments, I used clang-format, with
`FixNamespaceComments: true`. But since clang-format can't exactly duplicate
our astyle formatting, it made lots of other changes, too. To isolate the
namespace comments from the other formatting changes, I first ran clang-format
with `FixNamespaceComments: false`, committed those changes, then ran it again
to generate the namespace comments. Then I stashed the namespace comments,
reset `HEAD` to remove the other changes, applied the stashed namespace
comments, and committed the results (after examining them and making a few minor
adjustments by hand).
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
DynamicMacros reads sequences from EEPROM, not PROGMEM, so it needs to call
`Runtime.storage().read()` instead. The code was copied from Macros, but a
couple of spots were missed.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
To make it easier - or in some cases, even possible - to put the keyboard into
programmable mode, we need to be able to initiate a reset from the host side.
For example, ynlike on AVR, where we can send a HUP to the serial port, on GD32,
we need to do it a bit differently: by sending the keyboard a Focus request to
reboot itself.
This implements the command itself.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
In some cases, we still need preprocessor macros to preserve the same keymap
markup as before, because they convert `X` to `Key_X` (for example).
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Instead of hardcoding 255 in the `eeprom.erase` handler, use a constant instead,
to make it clear what the number is.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The `eeprom.erase` command makes it easier to erase the whole of EEPROM, and in
addition, it will reboot the keyboard so that the changes are picked up by every
single plugin.
Fixes#1134.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When handling the update variant of `eeprom.contents`, we need to commit the
update storage, too. This does not affect AVR that doesn't need an explicit
commit, but it does affect ARM, where `eeprom.contents` likely didn't work at
all in update mode.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
* Move MouseWrapper class into the `plugin::mousekeys` namespace
This helper class is meant to be internal to MouseKeys, so it would be best to
sequester it from the shared `kaleidoscope::plugin` namespace.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Remove unnecessary explicit MouseWrapper constructor
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Remove trailing underscore from MouseWrapper class name
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Rename Mousewrapper methods to comply with coding style guide
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Make MouseWrapper warping utility methods private
MouseKeys doesn't call these functions directly, and making them private helps
make the API for MouseWrapper clearer.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Make MouseWrapper public variables comply with code style guide
Variables should be in `snake_case`. Since MouseKeys is the only client of
`MouseWrapper`, I don't feel it's necessary to go through a deprecation process
for the sake of this rename.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Remove unnecessary explicit MouseKeys constructor
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Remove trailing underscore from MouseKeys class name
Because the `MouseKeys_` class is now contained in the `kaleidoscope::plugin`
namespace, but the `MouseKeys` object is in the global namespace, we can safely
drop the trailing underscore from the class name, like most other plugins.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Add some namespace comments
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Make `MouseWrapper::subpixels_per_pixel` constexpr
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Change MouseKeys variables from `static` to member variables
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Change name of MouseWrapper object
Instead of `kaleidoscope::plugin::MouseWrapper`, it is now named like a
variable: `kaleidoscope::plugin::mousekeys::wrapper`.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Downcase directory name to match namespace
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
* Adjust header includes to match new dirname
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Now that it's not a `static` class function, we need to use a different
invocation, and we can't declare `isStickableDefault()` with the `always_inline`
attribute, or the user's override won't be able to call it because there will be
nothing to link to.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
These declarations save some PROGMEM (and probably make things run very slightly
faster).
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This is more like "standard" C++ code, resulting in more readable code, with
default configuration values stored in the header file, and `const`-correct
member functions clearly marking which ones alter internal state and which ones
don't (with the exception of the event handlers).
Things had been declared `static` because the compiler produced a significantly
smaller binary in PROGMEM, but that appears not to be the case now.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This removes the `key_events.*` files that once contained the main
`handleKeyswitchEvent()` function, and all references to it. Because
`key_events.h` was included in the main `Kaleidoscope.h` header file,
`key_defs.h` and `keyswitch_state.h` were added to that header so that other
code that relies on those things being included via `Kaleidoscope.h` will
continue to work.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
In order to allow custom `tapDanceAction()` code distinguish between a "hold"
and a "tap" when a timeout has elapsed, we first check to see if there's a
release event for the TapDance key in the event queue, using the `Timeout`
action if one is found, and the `Hold` action otherwise.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
To prevent the possibility of a call to `flushEvent()` when the queue is empty,
we call `processQueue()` (which checks for an empty queue) after checking the
hold timeout, rather than before.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
By default, `kaleidoscope::device::Base<>` uses a dummy serial implementation,
and devices must override that to use the proper one. For the Model01, on which
the Model100 plugin was based on, this is done by the `ATMega32U4Keyboard`
class. For the Model100, we need to do it ourselves, because we're deriving from
Base directly.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The upgrade notes for Macros wasn't in the best place. This change moves it to
the "Breaking changes" section of the main UPGRADING document, where it belongs.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
The documentation on how to upgrade old Macros code was not published on
readthedocs.io, and was therefore insufficiently discoverable. This change
moves everything from the Macros UPGRADING document to its README.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
A number of questions have come up regarding how to adapt old Macros to the new
version, and have not been adequately addressed in the existing docs. Two new
sections cover the most common questions regarding `MACRODOWN()` and how to
handle releasing held keys temporarily while a Macro plays.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
It turns out that being able to toggle the plugin at run-time is unnecessary: if
one wants to disable the functionality, they can just set the cancel key to
something that will never be pressed.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
To make it easier to use a dedicated cancel key, always treat it as a cancel key
if seen, without having to set it via `setCancelKey()` on top. The key has no
use apart from this one task, lets make it easier to use.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The new plugin - EscapeOneShotConfig - allows one to configure the main
EscapeOneShot plugin via Focus. To make this functionality optional, it is a
separate plugin, still contained in the same library for ease of us.
Documentation and example updated accordingly.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
We want to make it possible to have the plugin in firmwares shipped by
Chrysalis, but still have the functionality optional. To achieve this, we need
to be able to toggle it on and off at will.
We move both the existing `cancel_oneshot_key_` property, and the new toggle
into a struct, which we will later make use of in the upcoming configuration
plugin.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Until Chrysalis knows about CharShift keys, they can only be added to a
Chrysalis keymap by using a custom key code. This adds a section to the
CharShift docs giving the offset needed to reference those keys.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>