Implements the `layer.on`, `layer.off`, and `layer.getState` commands, which can
be used to control the active layers from the host.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
To be used in places where we have absolutely, positively no clue where a key
event came from, coordinate-wise.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Full documentation takes way too much space, and command names are a reasonable
compromise for discoverability.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Full documentation takes way too much space, and command names are a reasonable
compromise for discoverability.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Lift out the keyCode reading, event handling, and report sending into a small
helper function. Pretty much the same code has been called in a number of
different cases, lifting them out into a common helper improves clarity, and
reduces the size of the code, too.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
The new step variants only use a one-byte argument, the `keyCode` part of a
`Key`, and they implicitly set flags to zero. This allows us to make macros even
more compact, by not having to use the flags when they are zero anyway.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Instead of having to use a keydown & keyup step each time we tap a key, use a
combined event that does both. While this adds a tiny bit of code to
`Macros.play`, if our macros have many key taps (which by and large the most
common thing), we save a lot more. Three bytes per tap!
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
This method uses the EEPROM only to augment the PROGMEM keymap: if EEPROM is
transparent, then PROGMEM is used. As such, the keymap in EEPROM is only an
overlay in this case.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Record the position of the first key pressed after going into the `WAIT_FOR_KEY`
state, but transition only when that key is released.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
We can't ++ enums in C++, it seems, so use a switch statement instead. Also
qualify the EEPROMKeymap object, so we call the object method, instead of trying
to call a method on a class as if it was an object. Oops.
Within this process, drop the END state, it is not required anymore.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
The keymap.transfer command is only useful if we have both PROGMEM & EEPROM
keymaps, which will rarely be a case, and likely only temporarily, too. As such,
lift that out of the `focusKeymap` function, into its own. This makes the
command optional, and can save us some 140 bytes of program space (even more if
documentation is enabled).
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
This adds the Kaleidoscope::AlphaSquareSymbols namespace, for symbols that fall
outside of the normal alphanumerics. The first such symbol is `λ`.
Fixes#3.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
We expect the keymap in EEPROM to be set up by the time we get to use it,
instead of having uninitialized EEPROM there. So remove the special handling of
0xffff.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Allows other plugins to request a slice of EEPROM, and returns the starting
location of their area. Makes a CRC out of the slice sizes, so that it can
detect when the EEPROM and the Sketch become out of sync. Handling that case is
left up to the user.
As a consequence, we no longer reserve a big chunk of EEPROM for the keymap,
that just becomes another slice of it, which can be anywhere. This makes it a
bit harder to adjust the size of it, but as far as this plugin goes, playing
with the EEPROM layout will usually mean having to update its contents from
scratch, anyway.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
The `keymap.dump` command should dump up to `maxLayers` amount of layers,
instead of a hardcoded four.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>