When using the old API, fail with a helpful error message that points to
`UPGRADING.md`, which explains in simple detail the migration process.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of using a list of left/right-hand states and an overrideable global
callback, use a map of action and key-list pairs. This makes the plugin much
more portable, does not require any hardware-specific knowledge within the
plugin, and does not require us to treat the hands separately.
This in turn, results in a friendlier user interface, at the cost of limiting
the maximum length of a combination to five keys. A small price to pay.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of a twisted combination, use the palm keys - easy to press, and
otherwise unused in the example. Also, use `Macros.type` instead of
`Serial.println`, because the former is easier to play with as a user.
Fixes#5.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
With this redesign, we introduce a new way to create plugins, which is easier to
extend with new hook points, provides a better interface, uses less memory, less
program space, and is a tiny bit faster too.
It all begins with `kaleidoscope::Plugin` being the base class, which provides
the hook methods plugins can implement. Plugins should be declared with
`KALEIDOSCOPE_INIT_PLUGINS` instead of `Kaleidoscope.use()`. Behind this macro
is a bit of magic (see the in-code documentation) that allows us to unroll the
hook method calls, avoid vtables, and so on. It creates an override for
`kaleidoscope::Hooks::*` methods, each of which will call the respective methods
of each initialized plugin.
With the new API come new names: all of the methods plugins can implement
received new, more descriptive names that all follow a similar pattern.
The old (dubbed V1) API still remains in place, although deprecated. One can
turn it off by setting the `KALEIDOSCOPE_ENABLE_V1_PLUGIN_API` define to zero,
while compiling the firmware.
This work is based on #276, written by @noseglasses. @obra and @algernon did
some cleaning up and applied a little naming treatment.
Signed-off-by: noseglasses <shinynoseglasses@gmail.com>
Signed-off-by: Jesse Vincent <jesse@keyboard.io>
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This can be used to see the effect of changes on the core firmware alone,
without any plugins or the like.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
We are moving towards including the Adaptor from the Hardware library, so we
need not pull them in from user sketches (or from core).
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
At some point, we want to remove the default include, so start including the
extra library in the examples.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
As this is a generic plugin, for keyboards that do not have LEDs, don't tie it
to LEDControl, and don't provide a `toggleLEDs` method. Instead, show an example
how to achieve the same thing from the sketch.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
At least on Linux, for a device to be considered capable of waking the host up,
it must be a boot keyboard. As we do not (yet) support a boot keyboard, we fake
one. An USB node that does nothing else than report itself as a boot keyboard,
and does the minimum amount of work to get recognised as such.
Because of this, Linux - and hopefully the other OSes too - will consider the
whole device capable of waking up the host.
This addresses keyboardio/Kaleidoscope#237, if all goes well.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This macro allows the definition of the LayerCount variable and the
keymaps[] array together. It shouldn't break old sketches, but this is
probably not all that's necessary; LayerCount still doesn't get
initialized outside the macro.
This file is meant to be included in sketch files in order to make
data available to Kaleidoscope functions. In particular, the size of
the keymaps[] array (i.e. the number of defined layers), which is
needed in order to prevent reading uninitialized memory past the end
of that array due to Key_KeymapNext_Momentary.
This took some trial and error to figure out, but once I determined
that the example sketches were being built, I made this change to keep
the build working. Hopefully this will satisfy Travis-CI.
As `USE_PLUGINS` and `loop_hook_use` are getting deprecated, use the newer APIs:
`Kaleidoscope.use` and `Kaleidoscope.useLoopHook`.
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
`USE_PLUGINS` and `loop_hook_use` are deprecated, use `Kaleidoscope.use` and
`Kaleidoscope.useLoopHook` instead.
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
To make things friendlier to the end-user, add an `.activate()` alias to
`.nextState()`, and document that.
Fixes#3.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Updated the code to conform to the latest style guide. And added a bit of
documentation too, while there.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
This method uses the EEPROM only to augment the PROGMEM keymap: if EEPROM is
transparent, then PROGMEM is used. As such, the keymap in EEPROM is only an
overlay in this case.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
The keymap.transfer command is only useful if we have both PROGMEM & EEPROM
keymaps, which will rarely be a case, and likely only temporarily, too. As such,
lift that out of the `focusKeymap` function, into its own. This makes the
command optional, and can save us some 140 bytes of program space (even more if
documentation is enabled).
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
This adds the Kaleidoscope::AlphaSquareSymbols namespace, for symbols that fall
outside of the normal alphanumerics. The first such symbol is `λ`.
Fixes#3.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Allows other plugins to request a slice of EEPROM, and returns the starting
location of their area. Makes a CRC out of the slice sizes, so that it can
detect when the EEPROM and the Sketch become out of sync. Handling that case is
left up to the user.
As a consequence, we no longer reserve a big chunk of EEPROM for the keymap,
that just becomes another slice of it, which can be anywhere. This makes it a
bit harder to adjust the size of it, but as far as this plugin goes, playing
with the EEPROM layout will usually mean having to update its contents from
scratch, anyway.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
The new singleton objects implements a LED mode where each pressed key
will light up the appropriate symbol on the LEDs, on the side it was
pressed on. We use different timers for each half.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>