The upgrade notes for Macros wasn't in the best place. This change moves it to
the "Breaking changes" section of the main UPGRADING document, where it belongs.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This implements a new `FocusSerial` command: `plugins`. The `plugins` command
will reply back with a list of plugins enabled in the firmware. The list is not
exhaustive, only plugins that opt-in to this mechanism will be listed. It is
opt-in, because for a lot of plugins, having them listed isn't useful in a
practical sense.
The goal with this feature is to allow Chrysalis to detect plugins that would
affect what keys it offers, or which additional settings it displays, and do so
in a consistent way. This is why IdleLEDs has an `onNameQuery` handler too, even
though it can be detected otherwise: for consistency.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Previously, we used index-ordering for layers, meaning, we looked keys up based
on the index of active layers. This turned out to be confusing, and in many
cases, limiting, since we couldn't easily shift to a lower layer from a higher
one. As such, index-ordering required careful planning of one's layers, and a
deeper understanding of the system.
This patch switches us to activation-ordering: the layer subsystem now keeps
track of the order in which layers are activated, and uses that order to look
keys up, instead of the index of layers. This makes it easier to understand how
the system works, and allows us to shift to lower layers too.
It does require a bit more resources, since we can't just store a bitmap of
active layers, but need 32 bytes to store the order. We still keep the bitmap,
to make `Layer.isActive()` fast: looking up a bit in the bitmap is more
efficient than walking the active layer array, and this function is often used
in cases where speed matters.
As a side effect of the switch, a number of methods were deprecated, and similar
ones with more appropriate names were introduced. See the updated `UPGRADING.md`
document for more details.
Plugins that used the deprecated methods were updated to use the new ones.
Fixes#857.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Key masking was a bandaid, and we have better ways to achieve the same thing
now. All current users have been switched over to different methods now, so lets
deprecate the masking.
We only put the `DEPRECATED` label on the `maskKey` method, because the rest are
used internally too, and we do not want to emit warnings for those.
Fixes#884.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Add a removal date for the removal of the `Key` property direct access, and also
document the deprecation of the HID facade, with the same removal date of the
old APIs.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This has been deprecated in March, 2019, has been a no-op since. While no
removal schedule was posted at the time, I believe it is safe to drop it now.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Originally scheduled for removal by mid-March. This also removes the similarly
deprecated named hardware object aliases.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The old device API (`Hardware.h`, basically) along with some other related
symbols (`ROWS`, `COLS`, etc) were deprecated, they emit warnings, but not
removal date was set. Lets do that now.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
While we added the new APIs and the entry in UPGRADING.md last summer, a removal
date was never announced. Lets fix that now, and remove these in March.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Remove two entries from the ToC, which were removed. We do not explicitly list
items below "Removed APIs", and these two were moved there a while ago.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
OneShot has dropped the old stickability controls almost a year ago, and that's
already part of UPGRADING.md. Remove the note that they will be removed - they
already were.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This adds `LEDControl.disable()` and `LEDControl.enable()` which disable and
enable LED operations, respectively. These are meant to replace the current
`LEDControl.paused` property (which is getting deprecated with this change), and
do some additional work on top of just disabling or re-enabling future updates
and sync. Namely, `disable()` will also turn LEDs off, while `enable()` will
refresh them all, too.
We also add a dedicated `Key_LEDToggle` key to disable/enable LEDs. This is
useful when one wants to turn LEDs off, without changing active LED mode to
`LEDOff`.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>