This event handler is useful for plugins that need to react to events, but
should wait until after those events are fully processed before doing so. This
is useful for OneShot, which needs to keep keys active until after events that
trigger their release. The `afterEachCycle()` hook is unfortunately
insufficient for this purpose, because the same event could trigger multiple
plugins (e.g. TapDance & OneShot) to resolve events, and the OneShot should
apply only to the first ensuing report.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
This fixes a problem with a plugin that returns `ABORT` from its
`onKeyswitchEvent()` handler, for a masked key addr. I'm convinced that a
better solution is to switch from using `Key_NoKey` (a.k.a. `Key_Masked`) to
using `Key_Transparent` as the default for new events, and thus, the value that
signals that a lookup should be done, but this at least fixes the bug for now,
with a much less intrusive change.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
SpaceCadet now has three "modes": on, off, and on with no delay. In "no-delay"
mode, when a SpaceCadet key is pressed, its primary (modifier) key value is sent
immediately to the host, and if it is released before timing out, that value is
then replaced by the configured "tap" value of the key.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Switch from `bool` to `enum` in preparation for a third mode of SpaceCadet
functionality, where the modifier becomes active immediately when the key is
pressed, rather than waiting for the key to resolve into the "hold" or "tap"
state.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
Now that the timeout checker has been fixed, we need to remove the extra 1
millisecond from testcases that verify timeouts.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
`Runtime.hasTimeExpired()` had a minor flaw. Because it was comparing two values
using `>` instead of `>=`, it meant that a timeout set at 20ms wouldn't actually
time out until 21ms elapsed.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
If `ActiveModColorEffect` was registered ahead of `OneShot` in
`KALEIDOSCOPE_INIT_PLUGINS()`, `OSM()` and `OSL()` keys would light up in the
OneShot "sticky" state, not in the "held" or "one-shot" states. This happened
because OneShot changes the `event.key` value to the corresponding base
key (modifier or layer shift), but if ActiveModColor had already processed that
key event, it wouldn't recognize the key as a modifier/layer shift key, and
would therefore ignore it.
This change makes ActiveModColor also recognize OneShot keys as modifier/layer
shift keys.
Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>