Moved all files but `LEDControl.c` and `LEDControl.h` to
`src/kaleidoscope/plugin/LEDControl`, to not pollute the `kaleidoscope/plugin`
directory needlessly, with headers that should not be explicitly included.
Also updated the documentation and the warnings emitted to make it clear that
the use of `LED-Off.h` and `LEDUtils.h` is deprecated in favour of just using
`<Kaleidoscope-LEDControl.h>`.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Move the documentation to `doc/plugin/LEDControl.md`, sources under
`src/kaleidoscope/plugin/` (appropriately namespaced). This is in preparation of
merging plugins into a single monorepo.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
There were a number of issues with the model we had before, namely that plugins
that changed LED colors outside of LED modes had no way to signal "go back to
whatever color this key was". To this end, the `LEDMode.refreshAt` method is
introduced, which these plugins can call to tell the mode to update a given key.
As part of this, the API was redesigned, with code that is common between all
LED modes moving to the base class, among other things, much better names, and a
flow of control that is easier to follow.
In the new setup, there are four methods a LED mode can implement:
- `setup()` to do boot-time initialization (registering hooks, etc).
- `onActivate()` called every time the mode is activated.
- `update()` called each cycle.
- `refreshAt()` may be called by other plugins to refresh a particular key.
All of these are protected methods, to be called via `LEDControl` only.
Much of the new API design was done by @cdisselkoen, huge thanks for his work!
Fixes#9.
Signed-off-by: Gergely Nagy <kaleidoscope@gergo.csillger.hu>
While it was a neat optimization to only turn LEDs off at init time, that is not
enough if there are other plugins in play, that work with the LEDs independently
of the active LED mode. Such a plugin is LED-ActiveModColor, which never turns
LEDs off, and relies on the LED mode to do that.
Since LEDOff did not turn things off on update(), when used together with
LED-ActiveModColor, the LEDs under the modifiers stayed active, even after the
modifiers went inactive.
With this simple change, LEDOff will now update, and the problem's gone.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
This is a slightly tweaked version of LEDControl from core
KeyboardioFirmware, along with the built-in LED effects.
The one major change is that LED sync is now called just before the update,
instead of at the end of the main loop. This, however, should not be a
noticeable change.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>