If we wish to support hardware that has LEDs, we should not define the `cRGB`
struct and the `CRGB` macro unconditionally. Define them only if the macro is
undefined. This way any hardware that has LEDs, and still wishes to use
`ATMegaKeyboard` as a base can define the macro prior to including the header.
Such hardware will override the LED functions anyway, so there's nothing else we
need to do to support such a scenario.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Sometimes we'd like to be in control of when reports are sent during macro
playback. This implements a way to achieve that.
Fixes#368.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of guarding the ATMegaKeyboard files with an `#if` that hard-coded which
keyboards are based on the class, guard them with
`KALEIDOSCOPE_WITH_ATMEGA_KEYBOARD`, set by the main hardware headers. Those
headers get included early, and are as such, a perfect way to guard these
things.
This way if we add a new keyboard using the base class, we don't have to modify
the base class itself, and the new hardware plugin can be entirely self-contained.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Since `keyIndex` is pretty much the same for all boards, it makes sense to have
it in `key_indexes.h`. To be able to do that, we need to implement it as a
macro, otherwise `HARDWARE_IMPLEMENTATION` can't be resolved. With a macro, it
is evaluated on call-sites, where the compiler can resolve that symbol.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Whenever calling a function implemented by the class, call it through
`KeyboardHardware`, so they can be overridden.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Both the Atreus and the Planck ports use very similar architecture, lift out the
common parts into a base class.
Signed-off-by: Jesse Vincent <jesse@keyboard.io>
Instead of having a separate function for selecting and unselecting rows, have
only one that toggles them - we only ever want to toggle them anyway. While
there, optimize it slightly, by not toggling `DDRD`: if we set those in `setup`,
they'll remain set, and there's no need to toggle them.
This makes the code cleaner and smaller, at the cost of four bytes of RAM.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
In certain cases we need to delay the unicode input sequence, otherwise the host
is unable to process the input properly. Introduce the `.input_delay()`
setter/getter for this purpose. We're defaulting to zero (no delay) nevertheless.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Based on work by Shriramana Sharma (@jamadagni) in
keyboardio/Kaleidoscope-LEDControl#27, this adds an optional `phase_offset`
argument to `breath_computer`. This allows one to have multiple breath effects
active at the same time, at different phases.
To make these synchronized, use `Kaleidoscope.millisAtCycleStart()` instead of
`millis()`.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Initially, we were using `uint8_t` as the type for led indexes, which could not
go below zero, so we only needed one half of a bounds check. Since we switched
to a signed int, we need to check the other half of the boundaries: if the index
is below zero.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Based on the work of Shriramana Sharma (@jamadagni) in
keyboardio/Kaleidoscope-OneShot#45, this implements finer stickability controls
for `OneShot`, allowing one to set stickability on a per-key basis. The old
`.double_tap_sticky` and `.double_tap_sticky_layers` properties still work, but
are deprecated.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When calculating `end_time`, explicitly cast `idle_time_limit` to 32 bits,
otherwise the `idle_time_limit * 1000` operation will be done on 16 bits, which
would overflow at about 65 seconds. With the cast, the operation will use all 32
bits, and we avoid the overflow.
Many thanks to @nevd for the report and the help in debugging & testing the fix.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Suggested by `nev` on Discord, this plugin will turn the LEDs off after a
configurable idle time, and back on on the next keypress.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When `LEDControl` is paused, we want to pause not just the LED modes, but *all*
LED operations. The easiest way to do this is to not sync them.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This is pretty much the same thing as keyboardio/Kaleidoscope-OneShot#23 by
@jamesnvc, except that it also changes the `isLayerKey()` macro, which was
otherwise unused.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
To make the interaction with plugins that work on top of LEDModes (such as
`ActiveModColor`), we need a `refreshAt()` method. For AlphaSquare, we'll return
black when a pixel has timed out, or if a key is not part of the currently lit
symbol.
Fixes#401.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of remembering a key whenever a new one toggles on, remember only when
Redial itself is not held. We keep track of the last pressed key while Redial is
held, though, so we can update the key to redial when we're released ourselves.
This should fix#396.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
A long-long time ago, Kaleidoscope used to call `onKeyswitchEvent` (or rather,
it's then-current incarnation) even when keys were idle. For a number of
plugins, this was a case they didn't want to handle, and bailed out early.
When we changed Kaleidoscope to not call the event handlers for idle keys, these
plugins weren't modified at the same time, and the superfluous check remained,
making the firmware both larger and marginally slower.
Since the event handlers are never called when idle, it is safe to remove these
checks.
Affected plugins are `Leader`, `OneShot`, and `TapDance`.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
EscapeOneShot needs to stop bailing out early when a oneshot is pressed (sticky
appears pressed), and continue with its process if there's a sticky oneshot.
This makes stickies cancelable via the EscapeOneShot plugin.
For this to work, OneShot needed an `.isSticky()` method, much like
`.isActive()` and `.isPressed()`.
Fixes#413 and likely addresses part of #408 too.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Way back when, in order to fix the issue explained in
keyboardio/Kaleidoscope-OneShot#4, we made it so that keys that interrupt a
OneShot will be masked (unless certain conditions are met). Since then, we
changed how keys are looked up, and the original problem is no longer present.
This makes the masking unnecessary.
Begin unnecessary is good news, because that masking prevented key repeat for
keys on a one-shot layer (even when the OSL key was held).
Fixes#415.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This allows us to do `i < LED_COUNT` comparisons on boards with no LEDs. All
places that did this comparison have been updated to use `int8_t`, as were all
places that use a LED index.
Together with the previous commits, fixes#385.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
LED related functions should be as close to no-op on LED-less hardware as
possible. For this reason, guard all relevant points with an early exit in the
LED-less case.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Intended to make it easier for LED-using code to bail out early, this simple
constant will tell us whether the board has LEDs or if it does not.
Because this will be used regularly, by code not close to the hardware,
`Kaleidoscope.has_leds` is an alias to `KeyboardHardware.has_leds`.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
In an attempt to move away from magic, global defines, move the `ROWS`, `COLS`,
and `LED_COUNT` defines to the hardware class. Backwards-compatible defines are
provided by `<Kaleidoscope.h>`.
This is just a first step, no users are updated just yet.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
With moving to a monorepo, the plugin will always be compiled, so we want to
guard ourselves, to only compile when building for the ErgoDox. We do this with
an `#ifdef ARDUINO_AVR_ERGODOX` guard.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>