All of the plugins have been updated, there is no need to keep the deprecated
functions around anymore.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Turn the `event_handler_hook_add` and `loop_hook_add` aliases into real
functions, that emit a deprecation warning during compilation. This makes it a
little bit easier to see what needs to be updated still.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
In most cases, one only wants a single copy of a hook. On the other hand,
plugins that depend on other plugins, may want to make it easier for the
end-user to use the plugin, and call the setup function of the dependent plugins
too. In case the end-user calls the same setup function, we'd end up with hooks
registered multiple times.
To avoid this, protection against double-registration has been introduced. The
new `event_handler_hook_use` and `loop_hook_use` functions will only allow one
copy of the hook. The `event_handler_hook_append` and `loop_hook_append`
functions will, on the other hand, just append the hooks, and not care about
protection.
The `event_handler_hook_add` and `loop_hook_add` functions are gone, but for the
time being, they are aliases to the `_use` functions, until all plugins have
been updated, and the aliases can be removed.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Instead of returning a bool, to signal whether further processing should be
done, return a Key. Reason being, if we want to replace a key with another, for
subsequent handlers, it is a lot easier if we can modify what gets passed along,
than it is to inject a key, and try to avoid loops and infinite recursion.
Nevertheless, injecting keys is still possible.
This is not immediately useful for the core firmware, but makes it trivially
easy to upgrade keys from their normal behaviour to something special: for
example, a one-shot handler can auto-promote modifiers to one-shot, simply by
scheduling a promoter handler before the real one.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Some behaviour would benefit from knowing the last report, some would want a
clear report and a way to pre-fill the next one. For this reason, we need two
places to call loop hooks from: one after scanning the matrix and updating LEDs,
and another after sending and clearing the report.
To save space and sanity, we call the same hooks twice, but the second time, we
set the `postClear` flag, which is false the first time.
All users have been updated.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Instead of having a previousState and a currentState, of which at most
two bits are used, use a single byte. This saves us a lot of code space,
and makes a number of things easier, too.
The helpers were redone as macros, since they are just bit checks now.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
To make replacing work sanely, we first NULL out both the eventHandlers
and loopHooks arrays in the Keyboardio_ constructor. This allows the
replace functions to just run through the whole array, and either see
hook pointers there, or NULL. So they don't need to be afraid of garbage
being there.
This makes the replacing very easy: run through the array, and replace
the first occurrence of the old hook with the new. This further
simplifies addition: the old hook we pass in, will be NULL. If we run
out of space, it silently fails, like before.
Replacing hooks is important for cases where one wants to build features
that can be toggled off, or their behaviour otherwise changed at
run-time. In this case, the most efficent way is to replace the hook,
which is what these new helpers allow us to do.
This closes#36.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
There are scenarios where one would want to inject a keycode into the
event handler chain, restart the processing from scratch, but with a
keycode different than what the lookup would normally yield. For
example, with one-shot modifiers, a feature one may wish is to be able
to turn the one-shotness off, and have them act as normal modifiers.
This is easily done, if we can remove the one-shot markup, and let the
event handler process the resulting code as-is.
This makes that possible: in a custom event handler, just call
handle_key_event() with the first argument set to the desired code, and
the rest left unchanged. This makes it possible to inject events: not
just register keycodes with the HID, but inject synthetic events,
something much more powerful.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>