In particular, having backtick and backslash on the fn layer wasn't
helpful since they have dedicated keys now.
Also for the most part, the shift+number punctuation keys are in
sequential order, which makes them a lot easier to learn. (The
exception is the # key, which is moved down to make room for the arrow
cluster.)
The parens are moved so they're surrounding the arrows on the home
row, and the curly brackets are moved to mirror the square brackets.
A redundant backspace is added so it can be hit with either hand now.
https://atreus.technomancy.us/i/layout-new.png
The USB-Quirks plugin was relying on the old HIDAdaptor APIs, including
the (undocumented) defines that enable/disable the boot keyboard. Since we no
longer have those defines, the plugin was effectively a no-op.
This updates the plugin to work with the new APIs, without the need for ifdefs.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
`RaiseKeyScanner::pressedKeyswitchCount` and `::previousPressedKeyswitchCount()`
used `__builtin_popcountl` to count the bits set in the left and right hand
states, but that only looks at 32 bits out of the 64 we have in each half. We
should be using `__builtin_popcountll` instead.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
To make it easier to configure which HID implementation - and which parts of it
- a particular board uses, we turn our current HID facade (`kaleidoscope::hid`)
into a proper, Props-supported driver. This also allows us to get rid of the
`Kaleidoscope-HIDAdaptor-KeyboardioHID` library.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Make the Model01's `setup()` method non-static, so that we can call the parents
`setup()` method too. We want to do that so if new drivers are added, we
automatically pick those up.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
- Rewrite decay code to fade brightness smoothly with an x^4
relationship
- Fade hue linearly from orange to red rather than for a subset of
time from red to orange
Signed-off-by: Bart Nagel <bart@tremby.net>
With this change, each device can specify a short name in their device
properties, which will be used to override the HID shortname. Due to link order,
we need to do the override in the user sketch, so we hook into the `KEYMAPS`
macro, to call `_INIT_HID_GETSHORTNAME`, which will set the override up for us.
The short name defaults to "kaleidoscope".
Together with keyboardio/KeyboardioHID#61, fixeskeyboardio/KeyboardioHID#54.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The build now fails if the avr-gcc version is too old.
A verbose error message reports Arduino upgrade information.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
The two files kaleidoscope_internal/sketch_preprocessing/sketch_header.h
and kaleidoscope_internal/sketch_preprocessing/sketch_footer.h
are automatically pasted at the top and bottom of the
preprocessed sketch.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
This adds some quotes to various paths used in Kaleidoscope's build system.
This fixes builds on msys2 that failed due to whitespaces in system paths.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
The `MACRO(...)` macro stores the macro in progmem, and as such, needs to use
constants only. Rework the logic in `macroAppSwitch()` so that we keep that
requirement.
For some reason, the previous version of the code worked with gcc 5.4, but not
with gcc 7+, and the latter is right to complain.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Sketch exploration choked on the rare case that an empty keymap
was supplied with `KEYMAP()`.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
To be able to compile a firmware for the Raise, we need to include the HID
facade, and the base keyscanner implementation from the Raise device plugin.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
This was done to enable separate inclusion of the central runtime
class without having to include the central header
kaleidoscope/Kaleidoscope.h which used to pull in a lot of stuff that is
not required in many compilation units.
The new class `Runtime_` lives in namespace kaleidoscope its singleton
instance is `kaleidoscope::Runtime`. It is now only available internally
in library Kaleidoscope but not from the sketch.
The original class name `Kaleidoscope_` in global scope has been deprecated.
The original instance name `Kaleidoscope` in global scope has been
preserved to be used by end users in their sketches.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
This implements an extension to the `TapDance` plugin, allowing us to store
`tapDanceActionKeys()`-esque lists in Storage. The core idea here is very
similar to that of `DynamicMacros`: we dump/restore the full list via Focus,
build a cached index on setup and any updates, and play back the selected key
when need be.
Unlike `DynamicMacros`,this plugin is built on top of `TapDance` and cannot
function without it.
Fixes#730.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The Makefile in Model01-Firmware was adapted quite a while
ago in a way that it simplifies builds in hardware paths that are not
below Arduino's standard directories.
This simply copies the makefile from the Model01-Firmware repo.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
The virtual hid was recently included in the core firmware repo.
Due to missing `#ifdef KALEIDOSCOPE_VIRTUAL_BUILD` in some
files, two versions of the hid library, one for the virtual and one for
the physical device were build. The linker perferred the one that it
encountered first. That caused a link order dependency that possibly
renders some firmware builds without HID reports being send to the host.
This change adds thse missing `#ifdef KALEIDOSCOPE_VIRTUAL_BUILD`
clauses.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>
This static member did not have an instance under
certain circumstances. A typical workaround for such
a situation is to make it a local static of an accessor
function. By this means the one definition rule is
not violated and the object always instanciated. It is still optimized
away by the compiler in case device::Base<...>::LEDs() is not called.
Signed-off-by: Florian Fleissner <florian.fleissner@inpartik.de>