WARP + Button makes no sense together, so reuse the _BUTTON bit for _WARP_END.
This will allow us to use the free'd up bit for something else.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
While it was a neat optimization to only turn LEDs off at init time, that is not
enough if there are other plugins in play, that work with the LEDs independently
of the active LED mode. Such a plugin is LED-ActiveModColor, which never turns
LEDs off, and relies on the LED mode to do that.
Since LEDOff did not turn things off on update(), when used together with
LED-ActiveModColor, the LEDs under the modifiers stayed active, even after the
modifiers went inactive.
With this simple change, LEDOff will now update, and the problem's gone.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
There are - and will be - better ways to turn a plugin on and off, than
having to implement on/off methods on the plugin itself. As such, remove
them.
Fixes#3.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
The on/off functions were meant to make it easier to experiment, but
there are - and will be - better ways to achieve the same thing. So
remove them, lest anyone ends up using them.
Fixes#2.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
There are - or will be - better ways to experiment, drop these, lest
anyone starts depending on them.
Fixes#7.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
When using AlphaSquareEffect, in the event handler hook, return early if the
currently active LED mode is not us.
Fixes#2.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
If we start with isLEDChanged unset, then after flashing, the `R0C0` key will
remain lit, because we think it is off, while it is not. Setting this flag
results in the first update cycle updating everything, no matter what, which is
the safest thing we can do.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Since we keep the eventHandler on at all times, even when we are not active,
clear the map when switching to the layer. It's easier this way than trying to
turn the eventHandler off.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
When we light up a new key, clear the previous one (but only if it isn't the
same, to avoid flickering).
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
The new singleton objects implements a LED mode where each pressed key
will light up the appropriate symbol on the LEDs, on the side it was
pressed on. We use different timers for each half.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
While it is possible to play with the ->color property, sometimes one
just wants to override the color once. In this case, saving the previous
value, and changing it back would be an overkill.
Instead, add a few functions that take a color argument as well, and
make the color-less arities use the global property.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Instead of using the supplied linear color component values as-is,
convert them to gamma-corrected, non-linear values first. This way, we
can use numbers like 127 to mean half brightness, and have it
automatically translated to the correct, gamma-corrected value.
Table copied from:
https://learn.adafruit.com/led-tricks-gamma-correction/the-quick-fix
This adds a bit over 256 bytes of code, but makes working with colors a
lot easier.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Due to fiddling with EEPROM, and the Guesser/Tracker selection not working, the
whole plugin will need to be rethought.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Call `macroAction` for all `keyState`s, not only when a key toggled on. This
lets the macro itself decide when to act, and makes it possible to have macro
effects on the other states.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>