Moved all of the hardware-specific code to a separate library. As such, use the
special `KEYBOARDIO_HARDWARE_H` define to include the appropriate header, as set
by the board's `boards.txt`.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
This is a library that implements the hardware-specific pieces for the
Keyboardio Model01, to be used with KeyboardioFirmware.
It's the same as `src/Model01.cpp`, `src/Model01.h`, `src/KeyboardConfig.cpp`,
`src/KeyboardConfig.h`, `src/utils.cpp`, and `src/utils.h` from
KeyboardioFirmware, merged into two files.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
This works both when the hardware bits are still in KeyboardioFirmware, and when
lifted out, too.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
When acting on `moveIntent`, set up the direction first, and move the cursor
only once, instead of twice (once for each axis). This makes the movement even
smoother, and also saves us a few bytes of code.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Move the hooks inside the `MouseKeys_` object, and drop the
`handle_mouse_key_event` function, by inlining it into the event handler hook.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Instead of calculating separate acceleration for the x and y axes, use only a
single one, that applies to both axes. Thus, holding mouse up, and then pressing
and holding right will move the mouse cursor in a straight diagonal line,
instead of a curve.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Instead of acting on mouse movement keys immediately in the event handler hook,
just store them, and act on them during a loop hook. This has the effect of
collecting all movement intents noticed in a full scan, and acting on them in
one go, rather than acting individually.
This makes diagonal movement (up & right keys pressed at the same time) a lot
smoother, at the cost of a few ms of delay. The delay is not noticeable, and the
smoothing would be a good trade anyway. No more jerky diagonal movements!
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
`TOGGLENUMLOCK` is the index of the macro, to be used in the `macroAction`
function, and `Key_ToggleNumlock` is to be used in the keymap, instead of
`M(0)`. This is considerably friendlier than before.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
To make the signature of `macroAction` simple, the `row` and `col` properties
are not passed in every time anymore, but they are available as `Macros.row` and
`Macros.col`, respectively.
This keeps the function simple, but still allows access to these properties for
the rarer case of needing them.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Instead of just switching to a layer, make it a macro. The macro will toggle the
layer and the LED effect.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
This way the end-user does not have to explicitly call
`Keyboardio.use(&LEDControl)`, it is enough to use a LED effect.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
All of the plugins have been updated, there is no need to keep the deprecated
functions around anymore.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
First of all, to disallow switching to LEDNumlock, we need to do the check in
the `.init()` method, not in `.setup()`. Second, tracking the previous LED mode
can be done a lot simpler - and a lot reliably.
With these changes, the NumLock LED effect works as it is expected to.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
When toggling a layer, the same keycode should toggle the layer off, too.
Without this, toggling layers won't work at all, because the target layer will
never be turned off.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Turn the `event_handler_hook_add` and `loop_hook_add` aliases into real
functions, that emit a deprecation warning during compilation. This makes it a
little bit easier to see what needs to be updated still.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
In most cases, one only wants a single copy of a hook. On the other hand,
plugins that depend on other plugins, may want to make it easier for the
end-user to use the plugin, and call the setup function of the dependent plugins
too. In case the end-user calls the same setup function, we'd end up with hooks
registered multiple times.
To avoid this, protection against double-registration has been introduced. The
new `event_handler_hook_use` and `loop_hook_use` functions will only allow one
copy of the hook. The `event_handler_hook_append` and `loop_hook_append`
functions will, on the other hand, just append the hooks, and not care about
protection.
The `event_handler_hook_add` and `loop_hook_add` functions are gone, but for the
time being, they are aliases to the `_use` functions, until all plugins have
been updated, and the aliases can be removed.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>