To make things easier, just include the main header. It includes
everything else we need, and this way we do not need to cherry pick, nor
care if any of the other headers move, disappear, etc.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Having the hooks, and the hook methods in the Kaleidoscope object means
we don't have to litter the definitions of the arrays around, and that
the hooks are more tied to the object. We pollute the global namespace
less, and having them in the object means that the hook helper functions
will not be optimized out if not used within the Kaleidoscope repo.
All in all, this saves us about 56 bytes of code, allows us to remove
some hacks, and pulls things that are closely knit, closer together.
While there, also changed the name of the `custom_handler_t` and
`custom_loop_t` types to `eventHandlerHook` and `loopHook` (both under
the `Kaleidoscope_` class), to better reflect what they are for.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
The plugin.h header only defined the KaleidoscopePlugin class, and while
there was a reason it was separate from Kaleidoscope.h, that reason is
long gone. Merge it there, and remove any reference to plugin.h, as it
is not needed anymore.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Since we pre-fill the cached `keyMap` with the value of `DefaultLayer`, there is
no need to check that layer again, looking for a non-transparent key. Whatever
is there, will be used anyway.
This way we save a cycle for keys that are transparent everywhere but the
default layer.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
We fill the cached `keyMap` with the value of `DefaultLayer`, so if that is the
only layer active, then we can bail out early.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Instead of going through all the active layers each time we are looking for a
key, whenever we switch layers, compute the effective keymap, and store the
indexes. This makes the lookup a considerably faster operation, and lookups
happen far more often than layer switching.
This comes at a cost of ROWS*COLS amount of memory, and a bit of code, but on
the flip side, the lookup operation is now O(1), which is a very nice property
to have, if you want responsiveness. Changing layers is marginally slower,
however, but even with 32 active layers, doing the computation once, instead of
potentially many dozens of time, is still worth it.
We could further reduce the memory requirements if we stored more columns per
byte, but that's for a future optimization.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Renamed the library to Kaleidoscope-LED-ActiveModColor, and followed up with
other renames.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Renamed the library to Kaleidoscope-LEDEffect-SolidColor, and followed up with
other renames.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Renamed the library to Kaleidoscope-GhostInTheFirmware, and followed up with
other renames.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Not all keyboard hardware has per-key LEDs, and not all of them define the LED_*
helpers. To make the LEDControl at least compile for these, guard the
BootAnimation with a Model01-specific ifdef.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>