The examples were recently reorganized, but the documentation was not updated,
so some of them were pointing to dangling, obsolete places. This updates them
all to point to the correct locations.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
As the name implies, this makes it possible to set all leds to the same color
depending on which layer is the topmost active one.
Fixes#492.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The ATMega32u4 chip Splitography does not have the JTAG interface disabled in
fuses, so we must do so from the firmware. Otherwise PIN_F4 - PIN_F7 would not
be usable for I/O.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
To work around an issue on OSX, initalize Serial as the very first thing in
`Kaleidoscope.setup`. This is a - hopefully - temporary workaround, until we can
track down the real issue.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Based on a discussion on Discord, this implements a simple plugin that can
temporarily disable the Windows (GUI) keys.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When I did the GPLv3+ -> GPLv3-only change, and assigned my copyright to
Keyboard.io, some of the plugins were missed. This updates those too.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The ErgoDox typically uses a Teensy, and the Atreus has the option to as well.
In both cases, the flashing procedure (whether through the IDE or CLI) will
require the `teensy_loader_cli` tool installed.
Fixes#479.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Make it possible to use the plugin for all known Atreus variants: the post-2016
PCB with A* and the FalbaTech handwired one with a Teensy (these two were the
only supported ones until now), the pre-2016 PCB with A*, and the legacy Teensy2
variant.
Fixes#430.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The pin list (and consequently the key layout list) was rearranged in the early
days of the plugin for more optimal scanning code. With -O3 and moving to
`ATMegaKeyboard`, that optimization is no longer relevant. This restores the pin
list and the layout to its original order, the order at which the hardware is
laid out.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Introduce a couple of helper methods that make it easier to work with Focus.
These abstract away the dependency on Serial as a side-effect. The intent is
that all traffic will go through Focus.
Fixes#476.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
When merging into the monorepo, all documentation links were updated to point at
the new documentation locations. Even those where the plugin wasn't merged, such
as `Focus` (`FocusSerial` was). Restore the link, so it points where it needs to.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Improved the ATMega parts of row toggling, similar to how `ATMegaKeyboard` does
it, and separated it from selecting extender rows. This results in a tiny
increase in speed, and better clarity.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of only reporting the state when the timer triggers, report it every
loop, even if it is unchanged.
This is based on a similar change to `ATMegaKeyboard`.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Set the previous key state when reporting the state to Kaleidoscope, instead of
on every read. This eliminates a possible chatter bug. Idea taken from a similar
change made to `ATMegaKeyboard`.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Based on the change made to `ATMegaKeyboard`, apply the same treatment to the
`ErgoDoxScanner` too, and run debouncing only 3 times per 5ms, which is closer
to what switch manufacturers recommend.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
For better organisation, we're putting examples in subdirectories of
`examples/`. The builder should support that.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Keys normally only change when switching layers, so instead of going through
every key in every cycle to look for modifiers, do that once, when layers
change (using the new `onLayerChange` event), and store the coordinates of keys
we consider modifiers in an array (currently limited to 16 items).
Then, when we want to highlight them, go over this array only, significantly
reducing the work we need to do. In a typical case, on a full-size keyboard, one
would have eight modifiers and a few layer keys, so instead of going through a
hundred keys, we go through sixteen at most, but usually considerably less.
This fixes#403, at the cost of noticeably higher PROGMEM and RAM use.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
Instead of tracking layer changes ourselves, use the new `onLayerChange` event
to do that for us. This makes the code a tiny bit easier to follow.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>
The intent is to make it easier for plugins to detect layer changes and schedule
work accordingly. There event receives no arguments, the current state can
always be queried with `Layer.getLayerState()`, and if a plugin requires the old
state too, they can track that on their own.
Signed-off-by: Gergely Nagy <algernon@keyboard.io>